/**************************************************************************** ** ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QT3DRENDER_RENDER_TRIANGLEBOUNDINGVOLUME_P_H #define QT3DRENDER_RENDER_TRIANGLEBOUNDINGVOLUME_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists for the convenience // of other Qt classes. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DRender { namespace Render { Q_AUTOTEST_EXPORT bool intersectsSegmentTriangle(const Qt3DCore::QRay3D &ray, const QVector3D &a, const QVector3D &b, const QVector3D &c, QVector3D &uvw, float &t); class Q_AUTOTEST_EXPORT TriangleBoundingVolume : public QBoundingVolume { public: TriangleBoundingVolume(); explicit TriangleBoundingVolume(const Qt3DCore::QNodeId &id, const QVector3D &a, const QVector3D &b, const QVector3D &c); Qt3DCore::QNodeId id() const Q_DECL_FINAL; bool intersects(const Qt3DCore::QRay3D &ray, QVector3D *q) const Q_DECL_FINAL; Type type() const Q_DECL_FINAL; QVector3D a() const; QVector3D b() const; QVector3D c() const; void setA(const QVector3D &a); void setB(const QVector3D &b); void setC(const QVector3D &c); TriangleBoundingVolume transformed(const QMatrix4x4 &mat) const; inline TriangleBoundingVolume &transform(const QMatrix4x4 &mat) { *this = transformed(mat); return *this; } private: Qt3DCore::QNodeId m_id; QVector3D m_a, m_b, m_c; }; } // namespace Render } // namespace Qt3DRender QT_END_NAMESPACE Q_DECLARE_METATYPE(Qt3DRender::Render::TriangleBoundingVolume*) #endif // QT3DRENDER_RENDER_TRIANGLEBOUNDINGVOLUME_P_H