/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QT3DRENDER_RENDER_QDIFFUSESPECULARMAPMATERIAL_P_H #define QT3DRENDER_RENDER_QDIFFUSESPECULARMAPMATERIAL_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists for the convenience // of other Qt classes. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include QT_BEGIN_NAMESPACE namespace Qt3DRender { class QEffect; class QAbstractTextureProvider; class QTechnique; class QParameter; class QShaderProgram; class QRenderPass; class QParameterMapping; class QDiffuseSpecularMapMaterial; class QDiffuseSpecularMapMaterialPrivate : public QMaterialPrivate { public: QDiffuseSpecularMapMaterialPrivate(); void init(); QEffect *m_diffuseSpecularMapEffect; QAbstractTextureProvider *m_diffuseTexture; QAbstractTextureProvider *m_specularTexture; QParameter *m_ambientParameter; QParameter *m_diffuseParameter; QParameter *m_specularParameter; QParameter *m_shininessParameter; QParameter *m_lightPositionParameter; QParameter *m_lightIntensityParameter; QParameter *m_textureScaleParameter; QTechnique *m_diffuseSpecularMapGL3Technique; QTechnique *m_diffuseSpecularMapGL2Technique; QTechnique *m_diffuseSpecularMapES2Technique; QRenderPass *m_diffuseSpecularMapGL3RenderPass; QRenderPass *m_diffuseSpecularMapGL2RenderPass; QRenderPass *m_diffuseSpecularMapES2RenderPass; QShaderProgram *m_diffuseSpecularMapGL3Shader; QShaderProgram *m_diffuseSpecularMapGL2ES2Shader; Q_DECLARE_PUBLIC(QDiffuseSpecularMapMaterial) }; } // namespace Qt3DRender QT_END_NAMESPACE #endif // QT3DRENDER_RENDER_QDIFFUSESPECULARMAPMATERIAL_P_H