/**************************************************************************** ** ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QT3DRENDER_RENDER_QSKYBOXENTITY_P_H #define QT3DRENDER_RENDER_QSKYBOXENTITY_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists for the convenience // of other Qt classes. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include QT_BEGIN_NAMESPACE namespace Qt3DCore { class QTransform; } namespace Qt3DRender { class QTextureCubeMap; class QShaderProgram; class QSkyboxEntity; class QTextureImage; class QCuboidMesh; class QRenderPass; class QTechnique; class QParameter; class QMaterial; class QEffect; class QSkyboxEntityPrivate : public Qt3DCore::QEntityPrivate { QSkyboxEntityPrivate(); void init(); void reloadTexture(); Q_DECLARE_PUBLIC(QSkyboxEntity) QEffect *m_effect; QMaterial *m_material; QTextureCubeMap *m_skyboxTexture; QShaderProgram *m_gl3Shader; QShaderProgram *m_gl2es2Shader; QTechnique *m_gl2Technique; QTechnique *m_es2Technique; QTechnique *m_gl3Technique; QRenderPass *m_gl2RenderPass; QRenderPass *m_es2RenderPass; QRenderPass *m_gl3RenderPass; QCuboidMesh *m_mesh; Qt3DCore::QTransform *m_transform; QParameter *m_textureParameter; QTextureImage *m_posXImage; QTextureImage *m_posYImage; QTextureImage *m_posZImage; QTextureImage *m_negXImage; QTextureImage *m_negYImage; QTextureImage *m_negZImage; QString m_extension; QString m_baseName; QVector3D m_position; }; } // namespace Qt3DRender QT_END_NAMESPACE #endif // QT3DRENDER_RENDER_QSKYBOXENTITY_P_H