/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "clearbuffers_p.h" #include #include QT_BEGIN_NAMESPACE using namespace Qt3DCore; namespace Qt3DRender { namespace Render { static QVector4D vec4dFromColor(const QColor &color) { return QVector4D(color.redF(), color.greenF(), color.blueF(), color.alphaF()); } ClearBuffers::ClearBuffers() : FrameGraphNode(FrameGraphNode::ClearBuffers) , m_type(QClearBuffers::None) , m_clearDepthValue(1.f) , m_clearStencilValue(0) { } void ClearBuffers::initializeFromPeer(const Qt3DCore::QNodeCreatedChangeBasePtr &change) { FrameGraphNode::initializeFromPeer(change); const auto typedChange = qSharedPointerCast>(change); const auto &data = typedChange->data; m_type = data.buffersType; m_clearColorAsColor = data.clearColor; m_clearColor = vec4dFromColor(m_clearColorAsColor); m_clearDepthValue = data.clearDepthValue; m_clearStencilValue = data.clearStencilValue; m_colorBufferId = data.bufferId; } void ClearBuffers::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e) { if (e->type() == PropertyUpdated) { QPropertyUpdatedChangePtr propertyChange = qSharedPointerCast(e); if (propertyChange->propertyName() == QByteArrayLiteral("buffers")) { m_type = static_cast(propertyChange->value().toInt()); } else if (propertyChange->propertyName() == QByteArrayLiteral("clearColor")) { m_clearColorAsColor = propertyChange->value().value(); m_clearColor = vec4dFromColor(m_clearColorAsColor); } else if (propertyChange->propertyName() == QByteArrayLiteral("clearDepthValue")) { m_clearDepthValue = propertyChange->value().toFloat(); } else if (propertyChange->propertyName() == QByteArrayLiteral("clearStencilValue")) { m_clearStencilValue = propertyChange->value().toInt(); } else if (propertyChange->propertyName() == QByteArrayLiteral("colorBuffer")) { m_colorBufferId = propertyChange->value().value(); } markDirty(AbstractRenderer::AllDirty); } FrameGraphNode::sceneChangeEvent(e); } QClearBuffers::BufferType ClearBuffers::type() const { return m_type; } QColor ClearBuffers::clearColorAsColor() const { return m_clearColorAsColor; } QVector4D ClearBuffers::clearColor() const { return m_clearColor; } float ClearBuffers::clearDepthValue() const { return m_clearDepthValue; } int ClearBuffers::clearStencilValue() const { return m_clearStencilValue; } Qt3DCore::QNodeId ClearBuffers::bufferId() const { return m_colorBufferId; } bool ClearBuffers::clearsAllColorBuffers() const { return m_colorBufferId.isNull(); } } // namespace Render } // namespace Qt3DRender QT_END_NAMESPACE