/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:COMM$ ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** $QT_END_LICENSE$ ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ****************************************************************************/ #ifndef QT3DRENDER_RENDER_CLEARBUFFERS_P_H #define QT3DRENDER_RENDER_CLEARBUFFERS_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists for the convenience // of other Qt classes. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include QT_BEGIN_NAMESPACE namespace Qt3DRender { namespace Render { class FrameGraphManager; class Q_3DRENDERSHARED_PRIVATE_EXPORT ClearBuffers : public FrameGraphNode { public: ClearBuffers(); QClearBuffers::BufferType type() const; float clearDepthValue() const; int clearStencilValue() const; Qt3DCore::QNodeId bufferId() const; // in the backend we store this as a QVector4D, as the clearBuffer // functions do support all float values (also those not clamped to [0,1]) // (for non-clamped float or int buffer types) // we don't support this in the frontend yet, but let's keep our options for now // and avoid QColor->QVector4D conversion every frame. QVector4D clearColor() const; // some clear operations only accept clamped values QColor clearColorAsColor() const; bool clearsAllColorBuffers() const; void syncFromFrontEnd(const Qt3DCore::QNode *frontEnd, bool firstTime) override; private: QClearBuffers::BufferType m_type; QColor m_clearColorAsColor; QVector4D m_clearColor; float m_clearDepthValue; int m_clearStencilValue; Qt3DCore::QNodeId m_colorBufferId; }; } // namespace Render } // namespace Qt3DRender QT_END_NAMESPACE #endif // QT3DRENDER_RENDER_CLEARBUFFERS_P_H