/**************************************************************************** ** ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "dispatchcompute_p.h" #include QT_BEGIN_NAMESPACE namespace Qt3DRender { namespace Render { DispatchCompute::DispatchCompute() : FrameGraphNode(FrameGraphNode::ComputeDispatch) { m_workGroups[0] = 1; m_workGroups[1] = 1; m_workGroups[2] = 1; } DispatchCompute::~DispatchCompute() { } void DispatchCompute::cleanup() { m_workGroups[0] = 1; m_workGroups[1] = 1; m_workGroups[2] = 1; } void DispatchCompute::updateFromPeer(Qt3DCore::QNode *peer) { QDispatchCompute *computeDispatch = static_cast(peer); m_workGroups[0] = computeDispatch->workGroupX(); m_workGroups[1] = computeDispatch->workGroupY(); m_workGroups[2] = computeDispatch->workGroupZ(); } void DispatchCompute::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e) { if (e->type() == Qt3DCore::NodeUpdated) { Qt3DCore::QScenePropertyChangePtr propertyChange = qSharedPointerCast(e); if (propertyChange->propertyName() == QByteArrayLiteral("workGroupX")) m_workGroups[0] = propertyChange->value().toInt(); else if (propertyChange->propertyName() == QByteArrayLiteral("workGroupY")) m_workGroups[1] = propertyChange->value().toInt(); else if (propertyChange->propertyName() == QByteArrayLiteral("workGroupZ")) m_workGroups[2] = propertyChange->value().toInt(); else if (propertyChange->propertyName() == QByteArrayLiteral("enabled")) setEnabled(propertyChange->value().toBool()); } } } // Render } // Qt3DRender QT_END_NAMESPACE