INCLUDEPATH += $$PWD HEADERS += \ $$PWD/cameraselectornode_p.h \ $$PWD/clearbuffers_p.h \ $$PWD/framegraphnode_p.h \ $$PWD/framegraphvisitor_p.h \ $$PWD/layerfilternode_p.h \ $$PWD/nodraw_p.h \ $$PWD/qcameraselector.h \ $$PWD/qcameraselector_p.h \ $$PWD/qclearbuffers.h \ $$PWD/qclearbuffers_p.h \ $$PWD/qframegraphnode.h \ $$PWD/qframegraphnode_p.h \ $$PWD/qlayerfilter.h \ $$PWD/qlayerfilter_p.h \ $$PWD/qnodraw.h \ $$PWD/qrenderpassfilter.h \ $$PWD/qrenderpassfilter_p.h \ $$PWD/qrendertargetselector.h \ $$PWD/qrendertargetselector_p.h \ $$PWD/qsortpolicy.h \ $$PWD/qsortpolicy_p.h \ $$PWD/qrenderstateset.h \ $$PWD/qrenderstateset_p.h \ $$PWD/qtechniquefilter.h \ $$PWD/qtechniquefilter_p.h \ $$PWD/qviewport.h \ $$PWD/qviewport_p.h \ $$PWD/renderpassfilternode_p.h \ $$PWD/rendertargetselectornode_p.h \ $$PWD/sortpolicy_p.h \ $$PWD/statesetnode_p.h \ $$PWD/techniquefilternode_p.h \ $$PWD/viewportnode_p.h \ $$PWD/qfrustumculling.h \ $$PWD/frustumculling_p.h \ $$PWD/qdispatchcompute.h \ $$PWD/dispatchcompute_p.h \ $$PWD/qrendersurfaceselector.h \ $$PWD/qrendersurfaceselector_p.h \ $$PWD/rendersurfaceselector_p.h \ $$PWD/qdispatchcompute_p.h \ $$PWD/qrendercapture.h \ $$PWD/qrendercapture_p.h \ $$PWD/rendercapture_p.h \ $$PWD/qbuffercapture.h \ $$PWD/qbuffercapture_p.h \ $$PWD/buffercapture_p.h \ $$PWD/qmemorybarrier.h \ $$PWD/qmemorybarrier_p.h \ $$PWD/memorybarrier_p.h \ $$PWD/qproximityfilter.h \ $$PWD/qproximityfilter_p.h \ $$PWD/proximityfilter_p.h \ $$PWD/qblitframebuffer.h \ $$PWD/qblitframebuffer_p.h \ $$PWD/blitframebuffer_p.h \ $$PWD/qsetfence.h \ $$PWD/qwaitfence.h \ $$PWD/qwaitfence_p.h \ $$PWD/qsetfence_p.h \ $$PWD/setfence_p.h \ $$PWD/waitfence_p.h \ $$PWD/qnopicking.h \ $$PWD/nopicking_p.h \ $$PWD/qsubtreeenabler.h \ $$PWD/qsubtreeenabler_p.h \ $$PWD/subtreeenabler_p.h \ $$PWD/qdebugoverlay.h \ $$PWD/qdebugoverlay_p.h \ $$PWD/debugoverlay_p.h SOURCES += \ $$PWD/cameraselectornode.cpp \ $$PWD/clearbuffers.cpp \ $$PWD/framegraphnode.cpp \ $$PWD/framegraphvisitor.cpp \ $$PWD/layerfilternode.cpp \ $$PWD/nodraw.cpp \ $$PWD/qcameraselector.cpp \ $$PWD/qclearbuffers.cpp \ $$PWD/qframegraphnode.cpp \ $$PWD/qlayerfilter.cpp \ $$PWD/qnodraw.cpp \ $$PWD/qrenderpassfilter.cpp \ $$PWD/qrendertargetselector.cpp \ $$PWD/qsortpolicy.cpp \ $$PWD/qrenderstateset.cpp \ $$PWD/qtechniquefilter.cpp \ $$PWD/qviewport.cpp \ $$PWD/renderpassfilternode.cpp \ $$PWD/rendertargetselectornode.cpp \ $$PWD/sortpolicy.cpp \ $$PWD/statesetnode.cpp \ $$PWD/techniquefilternode.cpp \ $$PWD/viewportnode.cpp \ $$PWD/qfrustumculling.cpp \ $$PWD/frustumculling.cpp \ $$PWD/qdispatchcompute.cpp \ $$PWD/dispatchcompute.cpp \ $$PWD/qrendersurfaceselector.cpp \ $$PWD/rendersurfaceselector.cpp \ $$PWD/qrendercapture.cpp \ $$PWD/rendercapture.cpp \ $$PWD/qbuffercapture.cpp \ $$PWD/buffercapture.cpp \ $$PWD/qmemorybarrier.cpp \ $$PWD/memorybarrier.cpp \ $$PWD/qproximityfilter.cpp \ $$PWD/proximityfilter.cpp \ $$PWD/qblitframebuffer.cpp \ $$PWD/blitframebuffer.cpp \ $$PWD/qsetfence.cpp \ $$PWD/qwaitfence.cpp \ $$PWD/setfence.cpp \ $$PWD/waitfence.cpp \ $$PWD/qnopicking.cpp \ $$PWD/nopicking.cpp \ $$PWD/qsubtreeenabler.cpp \ $$PWD/subtreeenabler.cpp \ $$PWD/qdebugoverlay.cpp \ $$PWD/debugoverlay.cpp