/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "framegraphnode_p.h" #include #include QT_BEGIN_NAMESPACE namespace Qt3DRender { namespace Render { FrameGraphNode::FrameGraphNode() : QBackendNode() , m_nodeType(InvalidNodeType) , m_enabled(true) , m_manager(Q_NULLPTR) { } FrameGraphNode::FrameGraphNode(FrameGraphNodeType nodeType) : m_nodeType(nodeType) , m_enabled(true) , m_manager(Q_NULLPTR) { } FrameGraphNode::~FrameGraphNode() { } void FrameGraphNode::setFrameGraphManager(FrameGraphManager *manager) { if (m_manager != manager) m_manager = manager; } FrameGraphManager *FrameGraphNode::manager() const { return m_manager; } void FrameGraphNode::setHandle(HFrameGraphNode handle) { m_handle = handle; } void FrameGraphNode::setParentHandle(HFrameGraphNode parentHandle) { if (m_parentHandle != parentHandle) { m_parentHandle = parentHandle; FrameGraphNode **parent = m_manager->data(m_parentHandle); if (parent != Q_NULLPTR && *parent != Q_NULLPTR && !(*parent)->m_childrenHandles.contains(m_handle)) (*parent)->m_childrenHandles.append(m_handle); } } void FrameGraphNode::appendChildHandle(HFrameGraphNode childHandle) { if (!m_childrenHandles.contains(childHandle)) { FrameGraphNode **child = m_manager->data(childHandle); if (child != Q_NULLPTR) { m_childrenHandles.append(childHandle); (*child)->m_parentHandle = m_handle; } } } void FrameGraphNode::removeChildHandle(HFrameGraphNode childHandle) { if (m_childrenHandles.contains(childHandle)) { FrameGraphNode **child = m_manager->data(childHandle); if (child != Q_NULLPTR) { (*child)->m_parentHandle = HFrameGraphNode(); } m_childrenHandles.removeAll(childHandle); } } HFrameGraphNode FrameGraphNode::handle() const { return m_handle; } HFrameGraphNode FrameGraphNode::parentHandle() const { return m_parentHandle; } QList FrameGraphNode::childrenHandles() const { return m_childrenHandles; } FrameGraphNode *FrameGraphNode::parent() const { FrameGraphNode **parent = m_manager->data(m_parentHandle); if (parent != Q_NULLPTR) return *parent; return Q_NULLPTR; } QList FrameGraphNode::children() const { QList children; Q_FOREACH (HFrameGraphNode handle, m_childrenHandles) { FrameGraphNode **child = m_manager->data(handle); if (child != Q_NULLPTR) children << *child; } return children; } // TO DO: We need to rework that and probably add a RenderFrameGraph element FrameGraphComponentFunctor::FrameGraphComponentFunctor(Renderer *renderer) : m_renderer(renderer) { } Qt3DCore::QBackendNode *FrameGraphComponentFunctor::create(Qt3DCore::QNode *frontend, const Qt3DCore::QBackendNodeFactory *) const { // TO DO: Ideally we should have a RenderFrameGraph component and use its setPeer method // to do that QFrameGraph *framegraph = static_cast(frontend); if (framegraph->activeFrameGraph() != Q_NULLPTR) m_renderer->setFrameGraphRoot(framegraph->activeFrameGraph()->id()); return Q_NULLPTR; } Qt3DCore::QBackendNode *FrameGraphComponentFunctor::get(const Qt3DCore::QNodeId &id) const { Q_UNUSED(id); return Q_NULLPTR; } void FrameGraphComponentFunctor::destroy(const Qt3DCore::QNodeId &id) const { Q_UNUSED(id); } } // namespace Render } // namespace Qt3DRender QT_END_NAMESPACE