/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "framegraphnode_p.h" #include #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DRender { namespace Render { FrameGraphNode::FrameGraphNode() : BackendNode() , m_nodeType(InvalidNodeType) , m_manager(nullptr) { } FrameGraphNode::FrameGraphNode(FrameGraphNodeType nodeType, QBackendNode::Mode mode) : BackendNode(mode) , m_nodeType(nodeType) , m_manager(nullptr) { } FrameGraphNode::~FrameGraphNode() { } void FrameGraphNode::setFrameGraphManager(FrameGraphManager *manager) { if (m_manager != manager) m_manager = manager; } FrameGraphManager *FrameGraphNode::manager() const { return m_manager; } void FrameGraphNode::setParentId(Qt3DCore::QNodeId parentId) { if (m_parentId != parentId) { // We already had a parent, tell it to abandon us if (!m_parentId.isNull()) { FrameGraphNode *parent = m_manager->lookupNode(m_parentId); if (parent != nullptr) parent->m_childrenIds.removeAll(peerId()); } m_parentId = parentId; FrameGraphNode *parent = m_manager->lookupNode(m_parentId); if (parent != nullptr && !parent->m_childrenIds.contains(peerId())) parent->m_childrenIds.append(peerId()); } } Qt3DCore::QNodeId FrameGraphNode::parentId() const { return m_parentId; } QVector FrameGraphNode::childrenIds() const { return m_childrenIds; } FrameGraphNode *FrameGraphNode::parent() const { return m_manager->lookupNode(m_parentId); } QVector FrameGraphNode::children() const { QVector children; children.reserve(m_childrenIds.size()); for (Qt3DCore::QNodeId id : m_childrenIds) { FrameGraphNode *child = m_manager->lookupNode(id); if (child != nullptr) children << child; } return children; } void FrameGraphNode::cleanup() { setParentId({}); } void FrameGraphNode::syncFromFrontEnd(const Qt3DCore::QNode *frontEnd, bool firstTime) { const QFrameGraphNode *node = qobject_cast(frontEnd); const auto parentId = Qt3DCore::qIdForNode(node->parentFrameGraphNode()); if (parentId != m_parentId) { setParentId(parentId); // TO DO: Check if FrameGraphDirty wouldn't be enough here markDirty(AbstractRenderer::AllDirty); } if (node->isEnabled() != d_func()->m_enabled) { d_func()->m_enabled = node->isEnabled(); markDirty(AbstractRenderer::FrameGraphDirty); } if (firstTime) markDirty(AbstractRenderer::FrameGraphDirty); } } // namespace Render } // namespace Qt3DRender QT_END_NAMESPACE