/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QT3DRENDER_RENDER_FRAMEGRAPHNODE_H #define QT3DRENDER_RENDER_FRAMEGRAPHNODE_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists for the convenience // of other Qt classes. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include #include #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DRender { namespace Render { class FrameGraphManager; class Q_AUTOTEST_EXPORT FrameGraphNode : public Qt3DCore::QBackendNode { public: FrameGraphNode(); virtual ~FrameGraphNode(); enum FrameGraphNodeType { InvalidNodeType = 0, CameraSelector, LayerFilter, RenderPassFilter, RenderTarget, TechniqueFilter, Viewport, ClearBuffer, SortMethod, SubtreeSelector, StateSet, NoDraw, FrustumCulling, Lighting, ComputeDispatch, Surface }; FrameGraphNodeType nodeType() const { return m_nodeType; } void setEnabled(bool enabled) { m_enabled = enabled; } inline bool isEnabled() const { return m_enabled; } void setFrameGraphManager(FrameGraphManager *manager); FrameGraphManager *manager() const; void setParentId(const Qt3DCore::QNodeId &parentId); void appendChildId(const Qt3DCore::QNodeId &childHandle); void removeChildId(const Qt3DCore::QNodeId &childHandle); Qt3DCore::QNodeId parentId() const; QList childrenIds() const; FrameGraphNode *parent() const; QList children() const; protected: FrameGraphNode(FrameGraphNodeType nodeType); private: FrameGraphNodeType m_nodeType; bool m_enabled; Qt3DCore::QNodeId m_parentId; QList m_childrenIds; FrameGraphManager *m_manager; friend class FrameGraphVisitor; }; template class FrameGraphNodeFunctor : public Qt3DCore::QBackendNodeFunctor { public: explicit FrameGraphNodeFunctor(FrameGraphManager *manager) : m_manager(manager) { } Qt3DCore::QBackendNode *create(Qt3DCore::QNode *frontend, const Qt3DCore::QBackendNodeFactory *factory) const Q_DECL_OVERRIDE { return createBackendFrameGraphNode(frontend, factory); } Qt3DCore::QBackendNode *get(const Qt3DCore::QNodeId &id) const Q_DECL_OVERRIDE { return m_manager->lookupNode(id); } void destroy(const Qt3DCore::QNodeId &id) const Q_DECL_OVERRIDE { m_manager->releaseNode(id); } protected: Backend *createBackendFrameGraphNode(Qt3DCore::QNode *n, const Qt3DCore::QBackendNodeFactory *factory) const { Frontend *f = qobject_cast(n); if (f != Q_NULLPTR) { if (!m_manager->containsNode(n->id())) { Backend *backend = new Backend(); backend->setFactory(factory); backend->setFrameGraphManager(m_manager); backend->setPeer(f); QFrameGraphNode *parentFGNode = static_cast(n)->parentFrameGraphNode(); if (parentFGNode) backend->setParentId(parentFGNode->id()); m_manager->appendNode(backend); return backend; } return static_cast(m_manager->lookupNode(n->id())); } return Q_NULLPTR; } private: FrameGraphManager *m_manager; }; class FrameGraphComponentFunctor : public Qt3DCore::QBackendNodeFunctor { public: explicit FrameGraphComponentFunctor(AbstractRenderer *renderer); Qt3DCore::QBackendNode *create(Qt3DCore::QNode *frontend, const Qt3DCore::QBackendNodeFactory *factory) const Q_DECL_OVERRIDE; Qt3DCore::QBackendNode *get(const Qt3DCore::QNodeId &id) const Q_DECL_OVERRIDE; void destroy(const Qt3DCore::QNodeId &id) const Q_DECL_OVERRIDE; private: AbstractRenderer *m_renderer; }; } // namespace Render } // namespace Qt3DRender QT_END_NAMESPACE #endif // QT3DRENDER_RENDER_FRAMEGRAPHNODE_H