/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QT3DRENDER_RENDER_FRAMEGRAPHNODE_H #define QT3DRENDER_RENDER_FRAMEGRAPHNODE_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists for the convenience // of other Qt classes. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include #include #include #include #include #include // Windows had the smart idea of using a #define MemoryBarrier // https://msdn.microsoft.com/en-us/library/windows/desktop/ms684208(v=vs.85).aspx #if defined(Q_OS_WIN) && defined(MemoryBarrier) #undef MemoryBarrier #endif QT_BEGIN_NAMESPACE namespace Qt3DRender { namespace Render { class FrameGraphManager; class Q_3DRENDERSHARED_PRIVATE_EXPORT FrameGraphNode : public BackendNode { public: FrameGraphNode(); virtual ~FrameGraphNode(); enum FrameGraphNodeType { InvalidNodeType = 0, CameraSelector, LayerFilter, RenderPassFilter, RenderTarget, TechniqueFilter, Viewport, ClearBuffers, SortMethod, SubtreeEnabler, StateSet, NoDraw, FrustumCulling, Lighting, ComputeDispatch, Surface, RenderCapture, BufferCapture, MemoryBarrier, ProximityFilter, BlitFramebuffer, SetFence, WaitFence, NoPicking, DebugOverlay, }; FrameGraphNodeType nodeType() const { return m_nodeType; } void setFrameGraphManager(FrameGraphManager *manager); FrameGraphManager *manager() const; void setParentId(Qt3DCore::QNodeId parentId); Qt3DCore::QNodeId parentId() const; QVector childrenIds() const; FrameGraphNode *parent() const; QVector children() const; void cleanup(); void syncFromFrontEnd(const Qt3DCore::QNode *frontEnd, bool firstTime) override; protected: FrameGraphNode(FrameGraphNodeType nodeType, QBackendNode::Mode mode = QBackendNode::ReadOnly); private: FrameGraphNodeType m_nodeType; Qt3DCore::QNodeId m_parentId; QVector m_childrenIds; FrameGraphManager *m_manager; friend class FrameGraphVisitor; }; template class FrameGraphNodeFunctor : public Qt3DCore::QBackendNodeMapper { public: explicit FrameGraphNodeFunctor(AbstractRenderer *renderer) : m_manager(renderer->nodeManagers()->frameGraphManager()) , m_renderer(renderer) { } Qt3DCore::QBackendNode *create(Qt3DCore::QNodeId id) const override { return createBackendFrameGraphNode(id); } Qt3DCore::QBackendNode *get(Qt3DCore::QNodeId id) const override { return m_manager->lookupNode(id); } void destroy(Qt3DCore::QNodeId id) const override { m_manager->releaseNode(id); } protected: Backend *createBackendFrameGraphNode(const Qt3DCore::QNodeId &id) const { if (!m_manager->containsNode(id)) { Backend *backend = new Backend(); backend->setFrameGraphManager(m_manager); backend->setRenderer(m_renderer); m_manager->appendNode(id, backend); return backend; } return static_cast(m_manager->lookupNode(id)); } private: FrameGraphManager *m_manager; AbstractRenderer *m_renderer; }; } // namespace Render } // namespace Qt3DRender QT_END_NAMESPACE #endif // QT3DRENDER_RENDER_FRAMEGRAPHNODE_H