/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "framegraphvisitor_p.h" #include "framegraphnode_p.h" #include QT_BEGIN_NAMESPACE using namespace Qt3DCore; namespace Qt3DRender { namespace Render { FrameGraphVisitor::FrameGraphVisitor() : m_renderer(Q_NULLPTR) , m_jobs(Q_NULLPTR) , m_renderviewIndex(0) { } void FrameGraphVisitor::traverse(FrameGraphNode *root, Renderer *renderer, QVector *jobs) { m_renderer = renderer; m_jobs = jobs; m_renderviewIndex = 0; Q_ASSERT(m_renderer); Q_ASSERT(m_jobs); Q_ASSERT_X(root, Q_FUNC_INFO, "The FrameGraphRoot is null"); // Kick off the traversal Render::FrameGraphNode *node = root; if (node == Q_NULLPTR) qCritical() << Q_FUNC_INFO << "FrameGraph is null"; visit(node); } void FrameGraphVisitor::visit(Render::FrameGraphNode *node) { // TO DO: check if node is a subtree selector // in which case, we only visit the subtrees returned // by the selector functor and not all the children // as we would otherwise do // Recurse to children (if we have any), otherwise if this is a leaf node, // initiate a rendering from the current camera Q_FOREACH (Render::FrameGraphNode *n, node->children()) visit(n); // Leaf node - create a RenderView ready to be populated // TODO: Pass in only framegraph config that has changed from previous // index RenderViewJob. if (node->childrenHandles().empty()) { QAspectJobPtr job = m_renderer->createRenderViewJob(node, m_renderviewIndex++); m_jobs->append(job); } } } // namespace Render } // namespace Qt3DRender QT_END_NAMESPACE