/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Copyright (C) 2016 Paul Lemire ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "framegraphvisitor_p.h" #include "framegraphnode_p.h" #include "subtreeenabler_p.h" #include #include #include QT_BEGIN_NAMESPACE using namespace Qt3DCore; namespace Qt3DRender { namespace Render { FrameGraphVisitor::FrameGraphVisitor(const FrameGraphManager *manager) : m_manager(manager) { m_leaves.reserve(8); } QVector FrameGraphVisitor::traverse(FrameGraphNode *root) { m_leaves.clear(); m_enablersToDisable.clear(); Q_ASSERT_X(root, Q_FUNC_INFO, "The FrameGraphRoot is null"); // Kick off the traversal Render::FrameGraphNode *node = root; if (node == nullptr) qCritical() << Q_FUNC_INFO << "FrameGraph is null"; visit(node); return m_leaves; } // intended to be called after traverse // (returns data that is captured during the traverse) QVector &&FrameGraphVisitor::takeEnablersToDisable() { return std::move(m_enablersToDisable); } void FrameGraphVisitor::visit(Render::FrameGraphNode *node) { if (node->nodeType() == Render::FrameGraphNode::SubtreeEnabler) { if (!node->isEnabled()) return; if (static_cast(node)->enablement() == QSubtreeEnabler::SingleShot) { node->setEnabled(false); m_enablersToDisable.push_back(node); } } // Recurse to children (if we have any), otherwise if this is a leaf node, // initiate a rendering from the current camera const QVector fgChildIds = node->childrenIds(); for (const Qt3DCore::QNodeId fgChildId : fgChildIds) visit(m_manager->lookupNode(fgChildId)); // Leaf node - create a RenderView ready to be populated // TODO: Pass in only framegraph config that has changed from previous // index RenderViewJob. if (fgChildIds.empty()) m_leaves.push_back(node); } } // namespace Render } // namespace Qt3DRender QT_END_NAMESPACE