/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "layerfilternode_p.h" #include "qlayerfilter.h" #include #include QT_BEGIN_NAMESPACE using namespace Qt3DCore; namespace Qt3DRender { namespace Render { LayerFilterNode::LayerFilterNode() : FrameGraphNode(FrameGraphNode::LayerFilter) , m_filterMode(QLayerFilter::AcceptAnyMatchingLayers) { } void LayerFilterNode::syncFromFrontEnd(const QNode *frontEnd, bool firstTime) { const QLayerFilter *node = qobject_cast(frontEnd); if (!node) return; FrameGraphNode::syncFromFrontEnd(frontEnd, firstTime); if (m_filterMode != node->filterMode()) { m_filterMode = node->filterMode(); markDirty(AbstractRenderer::FrameGraphDirty|AbstractRenderer::LayersDirty); } auto layerIds = qIdsForNodes(node->layers()); std::sort(std::begin(layerIds), std::end(layerIds)); if (m_layerIds != layerIds) { m_layerIds = layerIds; markDirty(AbstractRenderer::FrameGraphDirty|AbstractRenderer::LayersDirty); } } QNodeIdVector LayerFilterNode::layerIds() const { return m_layerIds; } void LayerFilterNode::setLayerIds(const QNodeIdVector &list) { m_layerIds = list; } QLayerFilter::FilterMode LayerFilterNode::filterMode() const { return m_filterMode; } } // namespace Render } // namespace Qt3DRender QT_END_NAMESPACE