/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qcameraselector.h" #include "qcameraselector_p.h" #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DRender { /*! \class Qt3DRender::QCameraSelector \inmodule Qt3DRender */ /*! \internal */ QCameraSelector::QCameraSelector(QCameraSelectorPrivate &dd, QNode *parent) : QFrameGraphNode(dd, parent) { } /*! \class Qt3DRender::QCameraSelectorPrivate \internal */ QCameraSelectorPrivate::QCameraSelectorPrivate() : QFrameGraphNodePrivate() , m_camera(Q_NULLPTR) {} void QCameraSelector::copy(const QNode *ref) { QFrameGraphNode::copy(ref); const QCameraSelector *other = static_cast(ref); if (other->d_func()->m_camera) setCamera(qobject_cast(QNode::clone(other->d_func()->m_camera))); } QCameraSelector::QCameraSelector(Qt3DCore::QNode *parent) : QFrameGraphNode(*new QCameraSelectorPrivate, parent) {} QCameraSelector::~QCameraSelector() { QNode::cleanup(); } /*! \property Qt3DRender::QCameraSelector::camera */ void QCameraSelector::setCamera(Qt3DCore::QEntity *camera) { Q_D(QCameraSelector); if (d->m_camera != camera) { d->m_camera = camera; // We need to add it as a child of the current node if it has been declared inline // Or not previously added as a child of the current node so that // 1) The backend gets notified about it's creation // 2) When the current node is destroyed, it gets destroyed as well if (camera && !camera->parent()) camera->setParent(this); emit cameraChanged(camera); } } Qt3DCore::QEntity *QCameraSelector::camera() const { Q_D(const QCameraSelector); return d->m_camera; } } // namespace Qt3DRender QT_END_NAMESPACE