/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QT3DRENDER_QCLEARBUFFERS_H #define QT3DRENDER_QCLEARBUFFERS_H #include #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DRender { class QClearBuffersPrivate; class Q_3DRENDERSHARED_EXPORT QClearBuffers : public QFrameGraphNode { Q_OBJECT Q_PROPERTY(BufferType buffers READ buffers WRITE setBuffers NOTIFY buffersChanged) Q_PROPERTY(QColor clearColor READ clearColor WRITE setClearColor NOTIFY clearColorChanged) Q_PROPERTY(float clearDepthValue READ clearDepthValue WRITE setClearDepthValue NOTIFY clearDepthValueChanged) Q_PROPERTY(int clearStencilValue READ clearStencilValue WRITE setClearStencilValue NOTIFY clearStencilValueChanged) Q_PROPERTY(Qt3DRender::QRenderTargetOutput* colorBuffer READ colorBuffer WRITE setColorBuffer NOTIFY colorBufferChanged) public: explicit QClearBuffers(Qt3DCore::QNode *parent = nullptr); ~QClearBuffers(); enum BufferType { None = 0, ColorBuffer = (1 << 0), DepthBuffer = (1 << 1), StencilBuffer = (1 << 2), DepthStencilBuffer = DepthBuffer | StencilBuffer, ColorDepthBuffer = ColorBuffer | DepthBuffer, ColorDepthStencilBuffer = ColorBuffer | DepthStencilBuffer, AllBuffers = 0xFFFFFFFF }; Q_ENUM(BufferType) // LCOV_EXCL_LINE Q_DECLARE_FLAGS(BufferTypeFlags, BufferType) BufferType buffers() const; QColor clearColor() const; float clearDepthValue() const; int clearStencilValue() const; QRenderTargetOutput *colorBuffer() const; public Q_SLOTS: void setBuffers(BufferType buffers); void setClearColor(const QColor& color); void setClearDepthValue(float clearDepthValue); void setClearStencilValue(int clearStencilValue); void setColorBuffer(QRenderTargetOutput *buffer); Q_SIGNALS: void buffersChanged(BufferType buffers); void clearColorChanged(const QColor& color); void clearDepthValueChanged(float clearDepthValue); void clearStencilValueChanged(int clearStencilValue); void colorBufferChanged(QRenderTargetOutput *buffer); protected: explicit QClearBuffers(QClearBuffersPrivate &dd, Qt3DCore::QNode *parent = nullptr); private: Q_DECLARE_PRIVATE(QClearBuffers) }; } // namespace Qt3DRender QT_END_NAMESPACE #endif // QT3DRENDER_QCLEARBUFFERS_H