/**************************************************************************** ** ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qdispatchcompute.h" #include QT_BEGIN_NAMESPACE namespace Qt3DRender { class QDispatchComputePrivate : public QFrameGraphNodePrivate { public: QDispatchComputePrivate() : QFrameGraphNodePrivate() , m_workGroupX(1) , m_workGroupY(1) , m_workGroupZ(1) {} int m_workGroupX; int m_workGroupY; int m_workGroupZ; }; QDispatchCompute::QDispatchCompute(Qt3DCore::QNode *parent) : QFrameGraphNode(*new QDispatchComputePrivate(), parent) { } QDispatchCompute::~QDispatchCompute() { QFrameGraphNode::cleanup(); } int QDispatchCompute::workGroupX() const { Q_D(const QDispatchCompute); return d->m_workGroupX; } int QDispatchCompute::workGroupY() const { Q_D(const QDispatchCompute); return d->m_workGroupY; } int QDispatchCompute::workGroupZ() const { Q_D(const QDispatchCompute); return d->m_workGroupZ; } void QDispatchCompute::setWorkGroupX(int workGroupX) { Q_D(QDispatchCompute); if (d->m_workGroupX != workGroupX) { d->m_workGroupX = workGroupX; emit workGroupXChanged(); } } void QDispatchCompute::setWorkGroupY(int workGroupY) { Q_D(QDispatchCompute); if (d->m_workGroupY != workGroupY) { d->m_workGroupY = workGroupY; emit workGroupYChanged(); } } void QDispatchCompute::setWorkGroupZ(int workGroupZ) { Q_D(QDispatchCompute); if (d->m_workGroupZ != workGroupZ) { d->m_workGroupZ = workGroupZ; emit workGroupZChanged(); } } void QDispatchCompute::copy(const Qt3DCore::QNode *ref) { QFrameGraphNode::copy(ref); const QDispatchCompute *dispatch = static_cast(ref); d_func()->m_workGroupX = dispatch->workGroupX(); d_func()->m_workGroupY = dispatch->workGroupY(); d_func()->m_workGroupZ = dispatch->workGroupZ(); } } // Qt3DRender QT_END_NAMESPACE