/**************************************************************************** ** ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qdispatchcompute.h" #include "qdispatchcompute_p.h" #include QT_BEGIN_NAMESPACE namespace Qt3DRender { /*! \class Qt3DRender::QDispatchCompute \inmodule Qt3DRender \since 5.7 \ingroup framegraph \brief FrameGraph node to issue work for the compute shader on GPU. A Qt3DRender::QDispatchCompute allows work to be issued for the compute shader to run on the GPU. The workGroupX, workGroupY and workGroupZ properties specify the work group sizes for the compute shader invocation. QComputeCommand components need to be added to entities to instruct Qt3D to select the materials and geometry from the entities for the compute invocation. The work group sizes for the shader invocation will be the maximum of the work group sizes specified in QDispatchCompute and QComputeCommand. */ /*! \qmltype DispatchCompute \inqmlmodule Qt3D.Render \instantiates Qt3DRender::QDispatchCompute \inherits FrameGraphNode \since 5.7 \brief FrameGraph node to issue work for the compute shader on GPU. A DispatchCompute allows work to be issued for the compute shader to run on the GPU. The workGroupX, workGroupY and workGroupZ properties specify the work group sizes for the compute shader invocation. ComputeCommand components need to be added to entities to instruct Qt3D to select the materials and geometry from the entities for the compute invocation. The work group sizes for the shader invocation will be the maximum of the work group sizes specified in DispatchCompute and ComputeCommand. */ /*! \qmlproperty int DispatchCompute::workGroupX Specifies X workgroup size. */ /*! \qmlproperty int DispatchCompute::workGroupY Specifies Y workgroup size. */ /*! \qmlproperty int DispatchCompute::workGroupZ Specifies Z workgroup size. */ /*! The constructor creates an instance with the specified \a parent. */ QDispatchCompute::QDispatchCompute(Qt3DCore::QNode *parent) : QFrameGraphNode(*new QDispatchComputePrivate(), parent) { } /*! \internal */ QDispatchCompute::~QDispatchCompute() { } int QDispatchCompute::workGroupX() const { Q_D(const QDispatchCompute); return d->m_workGroupX; } int QDispatchCompute::workGroupY() const { Q_D(const QDispatchCompute); return d->m_workGroupY; } int QDispatchCompute::workGroupZ() const { Q_D(const QDispatchCompute); return d->m_workGroupZ; } /*! \property Qt3DRender::QDispatchCompute::workGroupX Specifies X workgroup. */ void QDispatchCompute::setWorkGroupX(int workGroupX) { Q_D(QDispatchCompute); if (d->m_workGroupX != workGroupX) { d->m_workGroupX = workGroupX; emit workGroupXChanged(); } } /*! \property Qt3DRender::QDispatchCompute::workGroupY Specifies Y workgroup. */ void QDispatchCompute::setWorkGroupY(int workGroupY) { Q_D(QDispatchCompute); if (d->m_workGroupY != workGroupY) { d->m_workGroupY = workGroupY; emit workGroupYChanged(); } } /*! \property Qt3DRender::QDispatchCompute::workGroupZ Specifies Z workgroup. */ void QDispatchCompute::setWorkGroupZ(int workGroupZ) { Q_D(QDispatchCompute); if (d->m_workGroupZ != workGroupZ) { d->m_workGroupZ = workGroupZ; emit workGroupZChanged(); } } Qt3DCore::QNodeCreatedChangeBasePtr QDispatchCompute::createNodeCreationChange() const { auto creationChange = QFrameGraphNodeCreatedChangePtr::create(this); auto &data = creationChange->data; Q_D(const QDispatchCompute); data.workGroupX = d->m_workGroupX; data.workGroupY = d->m_workGroupY; data.workGroupZ = d->m_workGroupZ; return creationChange; } } // Qt3DRender QT_END_NAMESPACE