/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qframegraph.h" #include "qframegraph_p.h" #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DRender { /*! \class Qt3DRender::QFrameGraphPrivate \internal */ QFrameGraphPrivate::QFrameGraphPrivate() : QComponentPrivate() , m_activeFrameGraph(Q_NULLPTR) { } /*! \class Qt3DRender::QFrameGraph \inmodule Qt3DRender \since 5.3 \brief Defines the rendering method to be used by the renderer. QFrameGraph is the Component that has an activeFrameGraph property that should reference the root FrameGraphItem of a frame graph tree. The Entity that contains a FrameGraph property defines the rendering method to be used by the renderer. \note Only one FrameGraph can be active at any moment. */ /*! \qmltype FrameGraph \instantiates Qt3DRender::QFrameGraph \inherits Component3D \inqmlmodule Qt3D.Render \since 5.5 \brief For OpenGL ... */ /*! \fn void Qt3DRender::QFrameGraph::copy(const Qt3DCore::QNode *ref) Copies the \a ref instance into this one. */ void QFrameGraph::copy(const QNode *ref) { QComponent::copy(ref); const QFrameGraph *other = static_cast(ref); setActiveFrameGraph(qobject_cast(QNode::clone(other->d_func()->m_activeFrameGraph))); } /*! \fn Qt3DRender::QFrameGraph::QFrameGraph(Qt3DCore::QNode *parent) Constructs a new QFrameGraph with the specified \a parent. */ QFrameGraph::QFrameGraph(QNode *parent) : QComponent(*new QFrameGraphPrivate, parent) { } QFrameGraph::~QFrameGraph() { QNode::cleanup(); } /*! \internal */ QFrameGraph::QFrameGraph(QFrameGraphPrivate &dd, QNode *parent) : QComponent(dd, parent) { } /*! \qmlproperty FrameGraphNode Qt3D.Render::FrameGraph::activeFrameGraph Holds the current activeFrameGraph root node. */ /*! \property Qt3DRender::QFrameGraph::activeFrameGraph Holds the current activeFrameGraph root node. */ QFrameGraphNode *QFrameGraph::activeFrameGraph() const { Q_D(const QFrameGraph); return d->m_activeFrameGraph; } void QFrameGraph::setActiveFrameGraph(QFrameGraphNode *activeFrameGraph) { Q_D(QFrameGraph); if (activeFrameGraph != d->m_activeFrameGraph) { if (activeFrameGraph != Q_NULLPTR && !activeFrameGraph->parent()) activeFrameGraph->setParent(this); d->m_activeFrameGraph = activeFrameGraph; emit activeFrameGraphChanged(activeFrameGraph); } } } // namespace Qt3DRender QT_END_NAMESPACE