/**************************************************************************** ** ** Copyright (C) 2019 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:COMM$ ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** $QT_END_LICENSE$ ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ****************************************************************************/ #include "qnopicking.h" QT_BEGIN_NAMESPACE namespace Qt3DRender { /*! \class Qt3DRender::QNoPicking \inmodule Qt3DRender \since 5.14 \brief When a Qt3DRender::QNoPicking node is present in a FrameGraph branch, this prevents the render aspect from performing picking selection for the given branch. When disabled, a Qt3DRender::QNoPicking node won't prevent picking from being performed. Toggling the enabled property is therefore a way to make a Qt3DRender::QNoPicking active or inactive. When using multiple subviewports in the FrameGraph, QNoPicking can be useful to prevent picking conflicts between overlapping viewports or non visual ones. It can also be used as an optimization to prevent unnecessary work for hidden viewports or for sections of the scenes which don't require any picking. \code Qt3DRender::QViewport *viewport = new Qt3DRender::QViewport(); Qt3DRender::QCameraSelector *cameraSelector = new Qt3DRender::QCameraSelector(viewport); Qt3DRender::QNoPicking *noPicking = new Qt3DRender::QNoPicking(cameraSelector); Qt3DRender::QClearBuffers *clearBuffers = new Qt3DRender::QClearBuffers(noPicking); clearBuffers->setBuffers(Qt3DRender::QClearBuffers::ColorDepthBuffer); Qt3DRender::QRenderPassFilter *mainPass = new Qt3DRender::QRenderPassFilter(cameraSelector); .... Qt3DRender::QRenderPassFilter *previewPass = new Qt3DRender::QRenderPassFilter(cameraSelector); .... \endcode \sa Qt3DRender::QObjectPicker, Qt3DRender::QRayCaster, Qt3DRender::QScreenRayCaster */ /*! \qmltype NoPicking \instantiates Qt3DRender::QNoPicking \inherits FrameGraphNode \inqmlmodule Qt3D.Render \since 5.14 \brief When a NoPicking node is present in a FrameGraph branch, this prevents the render aspect from performing picking selection for the given branch. When disabled, a NoPicking node won't prevent picking from being performed. Toggling the enabled property is therefore a way to make a NoPicking active or inactive. When using multiple subviewports in the FrameGraph, NoPicking can be useful to prevent picking conflicts between overlapping viewports or non visual ones. It can also be used as an optimization to prevent unnecessary work for hidden viewports or for sections of the scenes which don't require any picking. \code Viewport { CameraSelector { NoPicking { ClearBuffers { buffers: ClearBuffers.ColorDepthBuffer NoDraw { } // Prevents from drawing anything } RenderPassFilter { ... } RenderPassFilter { ... } } } } \endcode \sa ObjectPicker, RayCaster, ScreenRayCaster */ QNoPicking::QNoPicking(Qt3DCore::QNode *parent) : QFrameGraphNode(parent) { } QNoPicking::~QNoPicking() { } } // namespace Qt3DRender QT_END_NAMESPACE