/**************************************************************************** ** ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qrenderstateset.h" #include "qrenderstateset_p.h" #include QT_BEGIN_NAMESPACE using namespace Qt3DCore; namespace Qt3DRender { QRenderStateSetPrivate::QRenderStateSetPrivate() : QFrameGraphNodePrivate() { } /*! \class Qt3DRender::QRenderStateSet \inmodule Qt3DRender \since 5.5 \brief The QRenderStateSet \l {QFrameGraphNode}{FrameGraph} node offers a way of specifying a set of QRenderState objects to be applied during the execution of a framegraph branch. States set on a QRenderStateSet are set globally, contrary to the per-material states that can be set on a QRenderPass. By default, an empty QRenderStateSet will result in all render states being disabled when executed. Adding a QRenderState state explicitly enables that render state at runtime. The RenderStateSet is enabled when added to the active frame graph: \code // using namespace Qt3DRender; Qt3DCore::QEntity *rootEntity = new Qt3DCore::QEntity(); QRenderSettings *renderSettings = new QRenderSettings(); QViewport *viewport = new QViewport(); QCameraSelector *cameraSelector = new QCameraSelector(viewport); QClearBuffers *clearBuffers = new QClearBuffers(cameraSelector); clearBuffers->setBuffers(QClearBuffers::ColorDepthBuffer); QRenderStateSet *renderStateSet = new QRenderStateSet(cameraSelector); QCullFace *cullFace = new QCullFace(renderStateSet); cullFace->setMode(QCullFace::Front); renderStateSet->addRenderState(cullFace); renderSettings->setActiveFrameGraph(viewport); rootEntity->addComponent(renderSettings); \endcode \sa QRenderState, QRenderPass */ /*! \qmltype RenderStateSet \inqmlmodule Qt3D.Render \since 5.5 \inherits FrameGraphNode \instantiates Qt3DRender::QRenderStateSet \brief The RenderStateSet \l {FrameGraphNode}{FrameGraph} node offers a way of specifying a set of RenderState objects to be applied during the execution of a framegraph branch. States set on a RenderStateSet are set globally, contrary to the per-material states that can be set on a RenderPass. By default, an empty RenderStateSet will result in all render states being disabled when executed. Adding a RenderState state explicitly enables that render state at runtime. The RenderStateSet is enabled when added to the active frame graph: \qml import Qt3D.Core 2.0 import Qt3D.Render 2.0 import Qt3D.Extras 2.0 Entity { id: rootNode components: [ RenderSettings { activeFrameGraph: RenderSurfaceSelector { ClearBuffers { buffers : ClearBuffers.ColorDepthBuffer CameraSelector { camera: Camera { position: Qt.vector3d(10, 0, 0) viewCenter: Qt.vector3d(0, 0, 0) } RenderStateSet { renderStates: [ CullFace { mode: CullFace.Back } ] } } } } } ] Entity { id: sphereEntity components: [ GeometryRenderer { view: SphereMesh {} }, PhongMaterial {} ] } } \endqml \sa RenderState, RenderPass */ /*! \qmlproperty list RenderStateSet::renderStates Holds the list of RenderState objects used by the RenderStateSet. */ QRenderStateSet::QRenderStateSet(QNode *parent) : QFrameGraphNode(*new QRenderStateSetPrivate, parent) { } /*! \internal */ QRenderStateSet::~QRenderStateSet() { } /*! Adds a new QRenderState \a state to the QRenderStateSet instance. \note Not setting any QRenderState state on a QRenderStateSet instance implies all the render states will be disabled at render time. */ void QRenderStateSet::addRenderState(QRenderState *state) { Q_ASSERT(state); Q_D(QRenderStateSet); if (!d->m_renderStates.contains(state)) { d->m_renderStates.append(state); // Ensures proper bookkeeping d->registerDestructionHelper(state, &QRenderStateSet::removeRenderState, d->m_renderStates); if (!state->parent()) state->setParent(this); d->update(); } } /*! Removes the QRenderState \a state from the QRenderStateSet instance. */ void QRenderStateSet::removeRenderState(QRenderState *state) { Q_ASSERT(state); Q_D(QRenderStateSet); if (!d->m_renderStates.removeOne(state)) return; d->update(); // Remove bookkeeping connection d->unregisterDestructionHelper(state); } /*! Returns the list of QRenderState objects that compose the QRenderStateSet instance. */ QVector QRenderStateSet::renderStates() const { Q_D(const QRenderStateSet); return d->m_renderStates; } } // namespace Qt3DRender QT_END_NAMESPACE