/**************************************************************************** ** ** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qrendersurfaceselector.h" #include "qrendersurfaceselector_p.h" #include #include QT_BEGIN_NAMESPACE namespace Qt3DRender { QRenderSurfaceSelectorPrivate::QRenderSurfaceSelectorPrivate() : Qt3DRender::QFrameGraphNodePrivate() , m_surface(Q_NULLPTR) { } QRenderSurfaceSelector::QRenderSurfaceSelector(Qt3DCore::QNode *parent) : Qt3DRender::QFrameGraphNode(*new QRenderSurfaceSelectorPrivate, parent) { } QRenderSurfaceSelector::QRenderSurfaceSelector(QRenderSurfaceSelectorPrivate &dd, Qt3DCore::QNode *parent) : Qt3DRender::QFrameGraphNode(dd, parent) { } QRenderSurfaceSelector::~QRenderSurfaceSelector() { QNode::cleanup(); } QSurface *QRenderSurfaceSelector::surface() const { Q_D(const QRenderSurfaceSelector); return d->m_surface; } QWindow *QRenderSurfaceSelector::window() const { Q_D(const QRenderSurfaceSelector); if (d->m_surface && d->m_surface->surfaceClass() == QSurface::Window) return static_cast(d->m_surface); return Q_NULLPTR; } void QRenderSurfaceSelector::setSurface(QSurface *surface) { Q_D(QRenderSurfaceSelector); if (d->m_surface == surface) return; d->m_surface = surface; emit surfaceChanged(surface); } void QRenderSurfaceSelector::setWindow(QWindow *window) { Q_D(QRenderSurfaceSelector); QWindow *currentWindow = Q_NULLPTR; if (d->m_surface && d->m_surface->surfaceClass() == QSurface::Window) currentWindow = static_cast(d->m_surface); if (currentWindow == window) return; d->m_surface = window; emit windowChanged(window); emit surfaceChanged(d->m_surface); } void QRenderSurfaceSelector::copy(const QNode *ref) { QFrameGraphNode::copy(ref); const QRenderSurfaceSelector *object = static_cast(ref); d_func()->m_surface = object->d_func()->m_surface; } } // namespace Qt3DRender QT_END_NAMESPACE