/**************************************************************************** ** ** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qrendersurfaceselector.h" #include "qrendersurfaceselector_p.h" #include #include #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DRender { /*! \class Qt3DRender::QRenderSurfaceSelector \inmodule Qt3DRender \brief Provides a way of specifying the render surface. \since 5.7 The Qt3DRender::QRenderSurfaceSelector can be used to select the surface, where Qt3D renders the content. The surface can either be window surface or offscreen surface. The externalRenderTargetSize is used to specify the actual size of the surface when offscreen surface is used. When DPI scaling is used by the system, the logical surface size, which is used by mouse events, and the actual 'physical' size of the surface can differ. The surfacePixelRatio is the factor to convert the logical size to the physical size. \sa QWindow, QOffscreenSurface, QSurface */ /*! \qmltype RenderSurfaceSelector \inqmlmodule Qt3D.Render \since 5.7 \instantiates Qt3DRender::QRenderSurfaceSelector \inherits FrameGraphNode \brief Provides a way of specifying the render surface. The RenderSurfaceSelector can be used to select the surface, where Qt3D renders the content. The surface can either be window surface or offscreen surface. The externalRenderTargetSize is used to specify the actual size of the render target when offscreen surface is used. When DPI scaling is used by the system, the logical surface size, which is used by mouse events, and the actual 'physical' size of the surface can differ. The surfacePixelRatio is the factor to convert the logical size to the physical size. */ /*! \qmlproperty QSurface Qt3D.Render::RenderSurfaceSelector::surface Holds the surface. */ /*! \qmlproperty size Qt3D.Render::RenderSurfaceSelector::externalRenderTargetSize Holds the size of the external render target. */ /*! \qmlproperty real Qt3D.Render::RenderSurfaceSelector::surfacePixelRatio Holds the surfacePixelRatio of the surface. */ /*! \property QRenderSurfaceSelector::surface Holds the surface */ /*! \property QRenderSurfaceSelector::externalRenderTargetSize Holds the size of the external render target. */ /*! \property QRenderSurfaceSelector::surfacePixelRatio Holds the surfacePixelRatio of the surface. */ QRenderSurfaceSelectorPrivate::QRenderSurfaceSelectorPrivate() : Qt3DRender::QFrameGraphNodePrivate() , m_surface(nullptr) , m_surfaceEventFilter(new Qt3DRender::Render::PlatformSurfaceFilter()) , m_surfacePixelRatio(1.0f) { } QRenderSurfaceSelectorPrivate::~QRenderSurfaceSelectorPrivate() { QObject::disconnect(m_heightConn); QObject::disconnect(m_widthConn); QObject::disconnect(m_screenConn); } QRenderSurfaceSelector *QRenderSurfaceSelectorPrivate::find(QObject *rootObject) { QFrameGraphNode *frameGraphRoot = qobject_cast(rootObject); if (!frameGraphRoot) { auto rendererSettings = rootObject->findChild(); if (!rendererSettings) { qWarning() << "No renderer settings component found"; return nullptr; } frameGraphRoot = rendererSettings->activeFrameGraph(); if (!frameGraphRoot) { qWarning() << "No active frame graph found"; return nullptr; } } auto surfaceSelector = qobject_cast(frameGraphRoot); if (!surfaceSelector) surfaceSelector = frameGraphRoot->findChild(); if (!surfaceSelector) qWarning() << "No render surface selector found in frame graph"; return surfaceSelector; } void QRenderSurfaceSelectorPrivate::setExternalRenderTargetSize(const QSize &size) { m_externalRenderTargetSize = size; } /*! Constructs QRenderSurfaceSelector with given \a parent. */ QRenderSurfaceSelector::QRenderSurfaceSelector(Qt3DCore::QNode *parent) : Qt3DRender::QFrameGraphNode(*new QRenderSurfaceSelectorPrivate, parent) { } /*! \internal */ QRenderSurfaceSelector::~QRenderSurfaceSelector() { } /*! \internal */ QRenderSurfaceSelector::QRenderSurfaceSelector(QRenderSurfaceSelectorPrivate &dd, Qt3DCore::QNode *parent) : Qt3DRender::QFrameGraphNode(dd, parent) { } QObject *QRenderSurfaceSelector::surface() const { Q_D(const QRenderSurfaceSelector); QObject *surfaceObj = nullptr; if (!d->m_surface) return surfaceObj; switch (d->m_surface->surfaceClass()) { case QSurface::Window: surfaceObj = static_cast(d->m_surface); break; case QSurface::Offscreen: surfaceObj = static_cast(d->m_surface); break; } return surfaceObj; } /*! Sets \a surfaceObject. */ void QRenderSurfaceSelector::setSurface(QObject *surfaceObject) { Q_D(QRenderSurfaceSelector); QSurface *surface = nullptr; if (surfaceObject) { QWindow *window = qobject_cast(surfaceObject); if (window) { surface = static_cast(window); } else { QOffscreenSurface *offscreen = qobject_cast(surfaceObject); if (offscreen) surface = static_cast(offscreen); } Q_ASSERT_X(surface, Q_FUNC_INFO, "surfaceObject is not a valid QSurface object"); } if (d->m_surface == surface) return; if (d->m_surface && d->m_surface->surfaceClass() == QSurface::Window) { QWindow *prevWindow = static_cast(d->m_surface); if (prevWindow) { QObject::disconnect(d->m_widthConn); QObject::disconnect(d->m_heightConn); QObject::disconnect(d->m_screenConn); } } d->m_surface = surface; // The platform surface filter only deals with QObject // We assume therefore that our surface is actually a QObject underneath if (d->m_surface) { switch (d->m_surface->surfaceClass()) { case QSurface::Window: { QWindow *window = static_cast(d->m_surface); d->m_surfaceEventFilter->setSurface(window); if (window) { d->m_widthConn = QObject::connect(window, &QWindow::widthChanged, [=] (int) { d->update(); }); d->m_heightConn = QObject::connect(window, &QWindow::heightChanged, [=] (int) { d->update(); }); d->m_screenConn = QObject::connect(window, &QWindow::screenChanged, [=] (QScreen *screen) { if (screen && !qFuzzyCompare(surfacePixelRatio(), float(screen->devicePixelRatio()))) setSurfacePixelRatio(float(screen->devicePixelRatio())); }); setSurfacePixelRatio(float(window->devicePixelRatio())); } break; } case QSurface::Offscreen: { d->m_surfaceEventFilter->setSurface(static_cast(d->m_surface)); break; } default: Q_UNREACHABLE(); break; } } else { QWindow *nullWindow = nullptr; d->m_surfaceEventFilter->setSurface(nullWindow); } emit surfaceChanged(surfaceObject); } QSize QRenderSurfaceSelector::externalRenderTargetSize() const { Q_D(const QRenderSurfaceSelector); return d->externalRenderTargetSize(); } void QRenderSurfaceSelector::setSurfacePixelRatio(float ratio) { Q_D(QRenderSurfaceSelector); if (qFuzzyCompare(d->m_surfacePixelRatio, ratio)) return; d->m_surfacePixelRatio = ratio; emit surfacePixelRatioChanged(ratio); } float QRenderSurfaceSelector::surfacePixelRatio() const { Q_D(const QRenderSurfaceSelector); return d->m_surfacePixelRatio; } /*! Sets render target \a size if different than underlying surface size. Tells picking the correct size. */ void QRenderSurfaceSelector::setExternalRenderTargetSize(const QSize &size) { Q_D(QRenderSurfaceSelector); if (size != d->m_externalRenderTargetSize) { d->setExternalRenderTargetSize(size); emit externalRenderTargetSizeChanged(size); } } } // namespace Qt3DRender QT_END_NAMESPACE