/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qrendertargetselector.h" #include "qrendertargetselector_p.h" #include #include #include QT_BEGIN_NAMESPACE using namespace Qt3DCore; namespace Qt3DRender { /*! \class Qt3DRender::QRenderTargetSelectorPrivate \internal */ QRenderTargetSelectorPrivate::QRenderTargetSelectorPrivate() : QFrameGraphNodePrivate() , m_target(Q_NULLPTR) { } void QRenderTargetSelector::copy(const QNode *ref) { QFrameGraphNode::copy(ref); const QRenderTargetSelector *other = static_cast(ref); setDrawBuffers(other->drawBuffers()); if (other->d_func()->m_target) setTarget(qobject_cast(QNode::clone(other->d_func()->m_target))); } QRenderTargetSelector::QRenderTargetSelector(QNode *parent) : QFrameGraphNode(*new QRenderTargetSelectorPrivate, parent) { } QRenderTargetSelector::~QRenderTargetSelector() { QNode::cleanup(); } void QRenderTargetSelector::setTarget(QRenderTarget *target) { Q_D(QRenderTargetSelector); if (d->m_target != target) { d->m_target = target; // For inline declaration cases if (target != Q_NULLPTR && !target->parent()) target->setParent(this); emit targetChanged(target); } } QRenderTarget *QRenderTargetSelector::target() const { Q_D(const QRenderTargetSelector); return d->m_target; } /*! * \internal * Sets the draw buffers \a buffers to be used. The draw buffers should be * matching the Qt3DRender::QRenderAttachment::RenderAttachmentType * defined in the attachments of the Qt3DRender::QRenderTarget associated to the * Qt3DRender::QRenderTargetSelector instance. * * \note At render time, if no draw buffer has been specified, the renderer will * default to using all the attachments' draw buffers. * */ void QRenderTargetSelector::setDrawBuffers(const QList &buffers) { Q_D(QRenderTargetSelector); if (buffers != d->m_drawBuffers) { d->m_drawBuffers = buffers; if (d->m_changeArbiter) { QScenePropertyChangePtr change(new QScenePropertyChange(NodeUpdated, QSceneChange::Node, id())); change->setPropertyName("drawBuffers"); change->setValue(QVariant::fromValue(d->m_drawBuffers)); d->notifyObservers(change); } } } /*! * Returns the list of draw buffers for the current Qt3DRender::QRenderTargetSelector instance. */ QList QRenderTargetSelector::drawBuffers() const { Q_D(const QRenderTargetSelector); return d->m_drawBuffers; } QRenderTargetSelector::QRenderTargetSelector(QRenderTargetSelectorPrivate &dd, QNode *parent) : QFrameGraphNode(dd, parent) { } } // namespace Qt3DRender QT_END_NAMESPACE