/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qsortmethod.h" #include "qsortmethod_p.h" #include "qsortcriterion_p.h" #include #include QT_BEGIN_NAMESPACE using namespace Qt3DCore; namespace Qt3DRender { /*! \class Qt3DRender::QSortMethodPrivate \internal */ QSortMethodPrivate::QSortMethodPrivate() : QFrameGraphNodePrivate() { } void QSortMethod::copy(const QNode *ref) { QFrameGraphNode::copy(ref); const QSortMethod *other = static_cast(ref); Q_FOREACH (QSortCriterion *c, other->d_func()->m_criteria) addCriterion(qobject_cast(QNode::clone(c))); } QSortMethod::QSortMethod(QNode *parent) : QFrameGraphNode(*new QSortMethodPrivate, parent) { } QSortMethod::~QSortMethod() { QNode::cleanup(); } /*! \internal */ QSortMethod::QSortMethod(QSortMethodPrivate &dd, QNode *parent) : QFrameGraphNode(dd, parent) { } void QSortMethod::addCriterion(QSortCriterion *criterion) { Q_D(QSortMethod); if (!d->m_criteria.contains(criterion)) { d->m_criteria.append(criterion); if (!criterion->parent()) criterion->setParent(this); if (d->m_changeArbiter != Q_NULLPTR) { QScenePropertyChangePtr propertyChange(new QScenePropertyChange(NodeAdded, QSceneChange::Node, id())); propertyChange->setPropertyName("sortCriterion"); propertyChange->setValue(QVariant::fromValue(criterion->id())); d->notifyObservers(propertyChange); } } } void QSortMethod::removeCriterion(QSortCriterion *criterion) { Q_D(QSortMethod); if (d->m_changeArbiter != Q_NULLPTR) { QScenePropertyChangePtr propertyChange(new QScenePropertyChange(NodeRemoved, QSceneChange::Node, id())); propertyChange->setPropertyName("sortCriterion"); propertyChange->setValue(QVariant::fromValue(criterion->id())); d->notifyObservers(propertyChange); } d->m_criteria.removeOne(criterion); } QList QSortMethod::criteria() const { Q_D(const QSortMethod); return d->m_criteria; } } // namespace Qt3DRender QT_END_NAMESPACE