/**************************************************************************** ** ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qstateset.h" #include "qstateset_p.h" #include #include QT_BEGIN_NAMESPACE using namespace Qt3DCore; namespace Qt3DRender { /*! \class Qt3DRender::QStateSetPrivate \internal */ QStateSetPrivate::QStateSetPrivate() : QFrameGraphNodePrivate() { } /*! * \class Qt3DRender::QStateSet * \inmodule Qt3DRender * * \brief The QStateSet \l {QFrameGraphNode}{FrameGraph} node offers a way of * specifying a set of QRenderState objects to be applied during the execution * of a framegraph branch. * * States set on a QStateSet are set globally, contrary to the per-material * states that can be set on a QRenderPass. By default, an empty * QStateSet will result in all render states being disabled when * executed. Adding a QRenderState state explicitly enables that render * state at runtime. * * \since 5.5 * * \sa QRenderState, QRenderPass */ QStateSet::QStateSet(QNode *parent) : QFrameGraphNode(*new QStateSetPrivate, parent) { } QStateSet::QStateSet(QStateSetPrivate &dd, QNode *parent) : QFrameGraphNode(dd, parent) { } QStateSet::~QStateSet() { QNode::cleanup(); } void QStateSet::copy(const QNode *ref) { QFrameGraphNode::copy(ref); const QStateSet *other = static_cast(ref); Q_FOREACH (QRenderState *renderState, other->d_func()->m_renderStates) addRenderState(qobject_cast(QNode::clone(renderState))); } /*! * Adds a new QRenderState \a state to the QStateSet instance. * * \note Not setting any QRenderState state on a QStateSet instance * implies all the render states will be disabled at render time. */ void QStateSet::addRenderState(QRenderState *state) { Q_D(QStateSet); if (!d->m_renderStates.contains(state)) { d->m_renderStates.append(state); if (!state->parent()) state->setParent(this); if (d->m_changeArbiter != Q_NULLPTR) { QScenePropertyChangePtr change(new QScenePropertyChange(NodeAdded, QSceneChange::Node, id())); change->setPropertyName("renderState"); // Since we have no RenderState managers, we need to send a clone change->setValue(QVariant::fromValue(QNodePtr(QNode::clone(state)))); d->notifyObservers(change); } } } /*! * Removes the QRenderState \a state from the QStateSet instance. */ void QStateSet::removeRenderState(QRenderState *state) { Q_D(QStateSet); if (d->m_changeArbiter != Q_NULLPTR) { QScenePropertyChangePtr change(new QScenePropertyChange(NodeRemoved, QSceneChange::Node, id())); change->setPropertyName("renderState"); change->setValue(QVariant::fromValue(state->id())); d->notifyObservers(change); } d->m_renderStates.removeOne(state); } /*! * Returns the list of QRenderState objects that compose the QStateSet instance. */ QList QStateSet::renderStates() const { Q_D(const QStateSet); return d->m_renderStates; } } // namespace Qt3DRender QT_END_NAMESPACE