/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qtechniquefilter.h" #include "qtechniquefilter_p.h" #include #include #include #include #include QT_BEGIN_NAMESPACE using namespace Qt3DCore; namespace Qt3DRender { QTechniqueFilterPrivate::QTechniqueFilterPrivate() : QFrameGraphNodePrivate() { } /*! \class Qt3DRender::QTechniqueFilter \inmodule Qt3DRender \since 5.7 \brief Provides storage for vectors of Filter Keys and Parameters */ /*! The constructor creates an instance with the specified \a parent. */ QTechniqueFilter::QTechniqueFilter(QNode *parent) : QFrameGraphNode(*new QTechniqueFilterPrivate, parent) { } /*! \internal */ QTechniqueFilter::~QTechniqueFilter() { } /*! \internal */ QTechniqueFilter::QTechniqueFilter(QTechniqueFilterPrivate &dd, QNode *parent) : QFrameGraphNode(dd, parent) { } /*! Returns a vector of the current keys for the filter. */ QVector QTechniqueFilter::matchAll() const { Q_D(const QTechniqueFilter); return d->m_matchList; } /*! Add the filter key \a filterKey to the match vector. */ void QTechniqueFilter::addMatch(QFilterKey *filterKey) { Q_ASSERT(filterKey); Q_D(QTechniqueFilter); if (!d->m_matchList.contains(filterKey)) { d->m_matchList.append(filterKey); // Ensures proper bookkeeping d->registerDestructionHelper(filterKey, &QTechniqueFilter::removeMatch, d->m_matchList); // We need to add it as a child of the current node if it has been declared inline // Or not previously added as a child of the current node so that // 1) The backend gets notified about it's creation // 2) When the current node is destroyed, it gets destroyed as well if (!filterKey->parent()) filterKey->setParent(this); if (d->m_changeArbiter != nullptr) { const auto change = QPropertyNodeAddedChangePtr::create(id(), filterKey); change->setPropertyName("matchAll"); d->notifyObservers(change); } } } /*! Remove the filter key \a filterKey from the match vector. */ void QTechniqueFilter::removeMatch(QFilterKey *filterKey) { Q_ASSERT(filterKey); Q_D(QTechniqueFilter); if (d->m_changeArbiter != nullptr) { const auto change = QPropertyNodeRemovedChangePtr::create(id(), filterKey); change->setPropertyName("matchAll"); d->notifyObservers(change); } d->m_matchList.removeOne(filterKey); // Remove bookkeeping connection d->unregisterDestructionHelper(filterKey); } /*! Add the parameter \a parameter to the parameter vector. */ void QTechniqueFilter::addParameter(QParameter *parameter) { Q_ASSERT(parameter); Q_D(QTechniqueFilter); if (!d->m_parameters.contains(parameter)) { d->m_parameters.append(parameter); // Ensures proper bookkeeping d->registerDestructionHelper(parameter, &QTechniqueFilter::removeParameter, d->m_parameters); // We need to add it as a child of the current node if it has been declared inline // Or not previously added as a child of the current node so that // 1) The backend gets notified about it's creation // 2) When the current node is destroyed, the child parameters get destroyed as well if (!parameter->parent()) parameter->setParent(this); if (d->m_changeArbiter != nullptr) { const auto change = QPropertyNodeAddedChangePtr::create(id(), parameter); change->setPropertyName("parameter"); d->notifyObservers(change); } } } /*! Remove the parameter \a parameter from the parameter vector. */ void QTechniqueFilter::removeParameter(QParameter *parameter) { Q_ASSERT(parameter); Q_D(QTechniqueFilter); if (d->m_changeArbiter != nullptr) { const auto change = QPropertyNodeRemovedChangePtr::create(id(), parameter); change->setPropertyName("parameter"); d->notifyObservers(change); } d->m_parameters.removeOne(parameter); // Remove bookkeeping connection d->unregisterDestructionHelper(parameter); } /*! Returns the current vector of parameters. */ QVector QTechniqueFilter::parameters() const { Q_D(const QTechniqueFilter); return d->m_parameters; } Qt3DCore::QNodeCreatedChangeBasePtr QTechniqueFilter::createNodeCreationChange() const { auto creationChange = Qt3DCore::QNodeCreatedChangePtr::create(this); auto &data = creationChange->data; Q_D(const QTechniqueFilter); data.matchIds = qIdsForNodes(d->m_matchList); data.parameterIds = qIdsForNodes(d->m_parameters); return creationChange; } } // namespace Qt3DRender QT_END_NAMESPACE