/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qviewport.h" #include "qviewport_p.h" #include #include QT_BEGIN_NAMESPACE namespace Qt3DRender { QViewportPrivate::QViewportPrivate() : QFrameGraphNodePrivate() , m_normalizedRect(QRectF(0.0f, 0.0f, 1.0f, 1.0f)) { } /*! \class Qt3DRender::QViewport \inmodule Qt3DRender \brief A viewport on the Qt3D Scene \since 5.7 \inherits Qt3DRender::QFrameGraphNode Qt3DRender::QViewport of the scene specifies at which portion of the render surface Qt3D is rendering to. Area outside the viewport is left untouched. */ /*! \qmltype Viewport \inqmlmodule Qt3D.Render \since 5.7 \inherits FrameGraphNode \instantiates Qt3DRender::QViewport \brief A viewport on the Qt3D Scene Viewport of the scene specifies at which portion of the render surface Qt3D is rendering to. Area outside the viewport is left untouched. */ /*! \qmlproperty rect Viewport::normalizedRect Specifies the normalised rectangle for the viewport, i.e. the viewport rectangle is specified relative to the render surface size. Whole surface sized viewport is specified as [0.0, 0.0, 1.0, 1.0], which is the default. */ /*! Constructs QViewport with given \a parent. */ QViewport::QViewport(QNode *parent) : QFrameGraphNode(*new QViewportPrivate, parent) { } /*! \internal */ QViewport::~QViewport() { } /*! \internal */ QViewport::QViewport(QViewportPrivate &dd, QNode *parent) : QFrameGraphNode(dd, parent) { } QRectF QViewport::normalizedRect() const { Q_D(const QViewport); return d->m_normalizedRect; } /*! \property QViewport::normalizedRect Specifies the normalised rectangle for the viewport, i.e. the viewport rectangle is specified relative to the render surface size. Whole surface sized viewport is specified as [0.0, 0.0, 1.0, 1.0], which is the default. */ void QViewport::setNormalizedRect(const QRectF &normalizedRect) { Q_D(QViewport); if (normalizedRect != d->m_normalizedRect) { d->m_normalizedRect = normalizedRect; emit normalizedRectChanged(normalizedRect); } } Qt3DCore::QNodeCreatedChangeBasePtr QViewport::createNodeCreationChange() const { auto creationChange = QFrameGraphNodeCreatedChangePtr::create(this); auto &data = creationChange->data; Q_D(const QViewport); data.normalizedRect = d->m_normalizedRect; return creationChange; } } // namespace Qt3DRender QT_END_NAMESPACE