/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include #include #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DRender { namespace Render { RenderCapture::RenderCapture() : FrameGraphNode(FrameGraphNode::RenderCapture, QBackendNode::ReadWrite) { } void RenderCapture::requestCapture(const QRenderCaptureRequest &request) { QMutexLocker lock(&m_mutex); m_requestedCaptures.push_back(request); } // called by render view initializer job bool RenderCapture::wasCaptureRequested() const { QMutexLocker lock(&m_mutex); return m_requestedCaptures.size() > 0 && isEnabled(); } // called by render view initializer job QRenderCaptureRequest RenderCapture::takeCaptureRequest() { Q_ASSERT(!m_requestedCaptures.isEmpty()); return m_requestedCaptures.takeFirst(); } void RenderCapture::syncFromFrontEnd(const Qt3DCore::QNode *frontEnd, bool firstTime) { const QRenderCapture *node = qobject_cast(frontEnd); if (!node) return; FrameGraphNode::syncFromFrontEnd(frontEnd, firstTime); const QRenderCapturePrivate *d = static_cast(QFrameGraphNodePrivate::get(node)); const auto newPendingsCaptures = std::move(d->m_pendingRequests); if (newPendingsCaptures.size() > 0) { m_requestedCaptures.append(newPendingsCaptures); markDirty(AbstractRenderer::FrameGraphDirty); } if (firstTime) markDirty(AbstractRenderer::FrameGraphDirty); } // called by render thread void RenderCapture::addRenderCapture(int captureId, const QImage &image) { QMutexLocker lock(&m_mutex); auto data = RenderCaptureDataPtr::create(); data.data()->captureId = captureId; data.data()->image = image; m_renderCaptureData.push_back(data); } // called to send render capture in main thread void RenderCapture::syncRenderCapturesToFrontend(Qt3DCore::QAspectManager *manager) { auto *frontend = manager->lookupNode(peerId()); if (!frontend) return; QRenderCapturePrivate *dfrontend = static_cast(Qt3DCore::QNodePrivate::get(frontend)); QMutexLocker lock(&m_mutex); for (const RenderCaptureDataPtr &data : qAsConst(m_renderCaptureData)) { QPointer reply = dfrontend->takeReply(data.data()->captureId); // Note: QPointer has no operator bool, we must use isNull() to check it if (!reply.isNull()) { dfrontend->setImage(reply, data.data()->image); emit reply->completed(); QT_WARNING_PUSH QT_WARNING_DISABLE_DEPRECATED emit reply->completeChanged(true); QT_WARNING_POP } } m_renderCaptureData.clear(); } } // Render } // Qt3DRender QT_END_NAMESPACE