/**************************************************************************** ** ** Copyright (C) 2021 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:COMM$ ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** $QT_END_LICENSE$ ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ****************************************************************************/ #ifndef RENDERCAPTURE_P_H #define RENDERCAPTURE_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists for the convenience // of other Qt classes. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include QT_BEGIN_NAMESPACE namespace Qt3DRender { namespace Render { class Q_3DRENDERSHARED_PRIVATE_EXPORT RenderCapture : public FrameGraphNode { public: RenderCapture(); void requestCapture(const QRenderCaptureRequest &request); bool wasCaptureRequested() const; QRenderCaptureRequest takeCaptureRequest(); void addRenderCapture(int captureId, const QImage &image); void syncFromFrontEnd(const Qt3DCore::QNode *frontEnd, bool firstTime) override; void syncRenderCapturesToFrontend(Qt3DCore::QAspectManager *manager); private: QVector m_requestedCaptures; QVector m_renderCaptureData; mutable QMutex m_mutex; }; } // Render } // Qt3DRender QT_END_NAMESPACE #endif // RENDERCAPTURE_P_H