/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "renderpassfilternode_p.h" #include "qannotation.h" #include "qrenderpassfilter.h" #include #include QT_BEGIN_NAMESPACE using namespace Qt3DCore; namespace Qt3DRender { namespace Render { RenderPassFilter::RenderPassFilter() : FrameGraphNode(FrameGraphNode::RenderPassFilter) { } void RenderPassFilter::updateFromPeer(Qt3DCore::QNode *peer) { QRenderPassFilter *filter = static_cast(peer); m_filters.clear(); m_parameterPack.clear(); setEnabled(filter->isEnabled()); Q_FOREACH (QAnnotation *criterion, filter->includes()) appendFilter(criterion->id()); Q_FOREACH (QParameter *p, filter->parameters()) m_parameterPack.appendParameter(p->id()); } QList RenderPassFilter::filters() const { return m_filters; } void RenderPassFilter::appendFilter(const Qt3DCore::QNodeId &criterionId) { if (!m_filters.contains(criterionId)) m_filters.append(criterionId); } void RenderPassFilter::removeFilter(const Qt3DCore::QNodeId &criterionId) { m_filters.removeOne(criterionId); } QList RenderPassFilter::parameters() const { return m_parameterPack.parameters(); } void RenderPassFilter::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e) { QScenePropertyChangePtr propertyChange = qSharedPointerCast(e); switch (e->type()) { case NodeUpdated: { if (propertyChange->propertyName() == QByteArrayLiteral("enabled")) setEnabled(propertyChange->value().toBool()); } break; case NodeAdded: { if (propertyChange->propertyName() == QByteArrayLiteral("include")) appendFilter(propertyChange->value().value()); else if (propertyChange->propertyName() == QByteArrayLiteral("parameter")) m_parameterPack.appendParameter(propertyChange->value().value()); } break; case NodeRemoved: { if (propertyChange->propertyName() == QByteArrayLiteral("include")) removeFilter(propertyChange->value().value()); else if (propertyChange->propertyName() == QByteArrayLiteral("parameter")) m_parameterPack.removeParameter(propertyChange->value().value()); } break; default: break; } } } // namespace Render } // namespace Qt3DRender QT_END_NAMESPACE