/**************************************************************************** ** ** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "rendersurfaceselector_p.h" #include #include #include #include #include QT_BEGIN_NAMESPACE using namespace Qt3DCore; namespace { QSurface *surfaceFromQObject(QObject *o) { QSurface *surface = nullptr; QWindow *window = qobject_cast(o); if (window) { surface = static_cast(window); } else { QOffscreenSurface *offscreen = qobject_cast(o); if (offscreen) surface = static_cast(offscreen); } return surface; } } namespace Qt3DRender { namespace Render { RenderSurfaceSelector::RenderSurfaceSelector() : FrameGraphNode(FrameGraphNode::Surface) , m_surfaceObj(nullptr) , m_surface(nullptr) , m_width(0) , m_height(0) , m_devicePixelRatio(0.0f) { } void RenderSurfaceSelector::syncFromFrontEnd(const QNode *frontEnd, bool firstTime) { const QRenderSurfaceSelector *node = qobject_cast(frontEnd); if (!node) return; FrameGraphNode::syncFromFrontEnd(frontEnd, firstTime); if (node->surface() != m_surfaceObj) { m_surfaceObj = node->surface(); m_surface = surfaceFromQObject(m_surfaceObj); markDirty(AbstractRenderer::FrameGraphDirty); } if (m_surface && m_surface->surfaceClass() == QSurface::Window) { QWindow *window = static_cast(m_surface); if (window->width() != m_width) { m_width = window->width(); markDirty(AbstractRenderer::FrameGraphDirty); } if (window->height() != m_height) { m_height = window->height(); markDirty(AbstractRenderer::FrameGraphDirty); } } if (node->externalRenderTargetSize() != m_renderTargetSize) { m_renderTargetSize = node->externalRenderTargetSize(); markDirty(AbstractRenderer::FrameGraphDirty); } if (node->surfacePixelRatio() != m_devicePixelRatio) { m_devicePixelRatio = node->surfacePixelRatio(); markDirty(AbstractRenderer::FrameGraphDirty); } } QSize RenderSurfaceSelector::renderTargetSize() const { if (m_renderTargetSize.isValid()) return m_renderTargetSize; return QSize(m_width, m_height); } } // namespace Render } // namespace Qt3DRender QT_END_NAMESPACE