/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "rendertargetselectornode_p.h" #include #include #include #include #include #include #include #include QT_BEGIN_NAMESPACE using namespace Qt3DCore; namespace Qt3DRender { namespace Render { RenderTargetSelector::RenderTargetSelector() : FrameGraphNode(FrameGraphNode::RenderTarget) { } void RenderTargetSelector::updateFromPeer(Qt3DCore::QNode *peer) { QRenderTargetSelector *selector = static_cast(peer); m_renderTargetUuid = QNodeId(); if (selector->target() != Q_NULLPTR) m_renderTargetUuid = selector->target()->id(); setEnabled(selector->isEnabled()); m_drawBuffers = selector->drawBuffers(); } void RenderTargetSelector::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e) { qCDebug(Render::Framegraph) << Q_FUNC_INFO; if (e->type() == NodeUpdated) { QScenePropertyChangePtr propertyChange = qSharedPointerCast(e); if (propertyChange->propertyName() == QByteArrayLiteral("target")) m_renderTargetUuid = propertyChange->value().value(); else if (propertyChange->propertyName() == QByteArrayLiteral("enabled")) setEnabled(propertyChange->value().toBool()); else if (propertyChange->propertyName() == QByteArrayLiteral("drawBuffers")) m_drawBuffers = propertyChange->value().value >(); } } Qt3DCore::QNodeId RenderTargetSelector::renderTargetUuid() const { return m_renderTargetUuid; } QList RenderTargetSelector::drawBuffers() const { return m_drawBuffers; } } // namespace Render } // namespace Qt3DRender QT_END_NAMESPACE