/**************************************************************************** ** ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "statesetnode_p.h" #include #include #include #include QT_BEGIN_NAMESPACE using namespace Qt3DCore; namespace Qt3DRender { namespace Render { StateSetNode::StateSetNode() : FrameGraphNode(FrameGraphNode::StateSet) { } StateSetNode::~StateSetNode() { } void StateSetNode::updateFromPeer(Qt3DCore::QNode *peer) { QStateSet *stateSet = static_cast(peer); setEnabled(stateSet->isEnabled()); Q_FOREACH (QRenderState *renderState, stateSet->renderStates()) appendRenderState(renderState->id(), RenderState::getOrCreateBackendState(renderState)); } QList StateSetNode::renderStates() const { return m_renderStates.values(); } void StateSetNode::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e) { QScenePropertyChangePtr propertyChange = qSharedPointerCast(e); switch (e->type()) { case NodeAdded: { if (propertyChange->propertyName() == QByteArrayLiteral("renderState")) { QNodePtr nodePtr = propertyChange->value().value(); QRenderState *renderState = static_cast(nodePtr.data()); appendRenderState(renderState->id(), RenderState::getOrCreateBackendState(renderState)); } } break; case NodeRemoved: { if (propertyChange->propertyName() == QByteArrayLiteral("renderState")) removeRenderState(propertyChange->value().value()); } break; default: break; } } void StateSetNode::appendRenderState(const Qt3DCore::QNodeId &id, RenderState *renderState) { if (!m_renderStates.contains(id)) m_renderStates[id] = renderState; } void StateSetNode::removeRenderState(const Qt3DCore::QNodeId &renderStateId) { m_renderStates.remove(renderStateId); } } // namespace Render } // namespace Qt3DRender QT_END_NAMESPACE