/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "techniquefilternode_p.h" #include "qfilterkey.h" #include "qtechniquefilter.h" #include #include #include QT_BEGIN_NAMESPACE using namespace Qt3DCore; namespace Qt3DRender { namespace Render { TechniqueFilter::TechniqueFilter() : FrameGraphNode(FrameGraphNode::TechniqueFilter) { } void TechniqueFilter::syncFromFrontEnd(const QNode *frontEnd, bool firstTime) { const QTechniqueFilter *node = qobject_cast(frontEnd); if (!node) return; FrameGraphNode::syncFromFrontEnd(frontEnd, firstTime); if (firstTime) m_parameterPack.clear(); auto parameters = qIdsForNodes(node->parameters()); std::sort(std::begin(parameters), std::end(parameters)); if (m_parameterPack.parameters() != parameters) { m_parameterPack.setParameters(parameters); markDirty(AbstractRenderer::FrameGraphDirty); } auto filterIds = qIdsForNodes(node->matchAll()); std::sort(std::begin(filterIds), std::end(filterIds)); if (m_filters != filterIds) { m_filters = filterIds; markDirty(AbstractRenderer::FrameGraphDirty); } } QVector TechniqueFilter::parameters() const { return m_parameterPack.parameters(); } QVector TechniqueFilter::filters() const { return m_filters; } void TechniqueFilter::appendFilter(QNodeId criterionId) { if (!m_filters.contains(criterionId)) m_filters.append(criterionId); } void TechniqueFilter::removeFilter(Qt3DCore::QNodeId criterionId) { m_filters.removeOne(criterionId); } } // namespace Render } // namespace Qt3DRender QT_END_NAMESPACE