/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "viewportnode_p.h" #include #include QT_BEGIN_NAMESPACE using namespace Qt3DCore; namespace Qt3DRender { namespace Render { ViewportNode::ViewportNode() : FrameGraphNode(FrameGraphNode::Viewport) , m_xMin(0.0f) , m_yMin(0.0f) , m_xMax(1.0f) , m_yMax(1.0f) , m_gamma(2.2f) { } void ViewportNode::syncFromFrontEnd(const QNode *frontEnd, bool firstTime) { const QViewport *node = qobject_cast(frontEnd); if (!node) return; FrameGraphNode::syncFromFrontEnd(frontEnd, firstTime); const QRectF oldRect(m_xMin, m_yMin, m_xMax, m_yMax); if (oldRect != node->normalizedRect()) { m_xMin = node->normalizedRect().x(); m_yMin = node->normalizedRect().y(); m_xMax = node->normalizedRect().width(); m_yMax = node->normalizedRect().height(); markDirty(AbstractRenderer::FrameGraphDirty); } if (node->gamma() != m_gamma) { m_gamma = node->gamma(); markDirty(AbstractRenderer::FrameGraphDirty); } } float ViewportNode::xMin() const { return m_xMin; } void ViewportNode::setXMin(float xMin) { m_xMin = xMin; } float ViewportNode::yMin() const { return m_yMin; } void ViewportNode::setYMin(float yMin) { m_yMin = yMin; } float ViewportNode::xMax() const { return m_xMax; } void ViewportNode::setXMax(float xMax) { m_xMax = xMax; } float ViewportNode::yMax() const { return m_yMax; } void ViewportNode::setYMax(float yMax) { m_yMax = yMax; } float ViewportNode::gamma() const { return m_gamma; } void ViewportNode::setGamma(float gamma) { m_gamma = gamma; } QRectF ViewportNode::computeViewport(const QRectF &childViewport, const ViewportNode *parentViewport) { QRectF vp(parentViewport->xMin(), parentViewport->yMin(), parentViewport->xMax(), parentViewport->yMax()); if (childViewport.isEmpty()) { return vp; } else { return QRectF(vp.x() + vp.width() * childViewport.x(), vp.y() + vp.height() * childViewport.y(), vp.width() * childViewport.width(), vp.height() * childViewport.height()); } } } // namespace Render } // namespace Qt3DRender QT_END_NAMESPACE