/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "viewportnode_p.h" #include #include #include QT_BEGIN_NAMESPACE using namespace Qt3DCore; namespace Qt3DRender { namespace Render { ViewportNode::ViewportNode() : FrameGraphNode(FrameGraphNode::Viewport) , m_xMin(0.0f) , m_yMin(0.0f) , m_xMax(1.0f) , m_yMax(1.0f) { } void ViewportNode::initializeFromPeer(const Qt3DCore::QNodeCreatedChangeBasePtr &change) { FrameGraphNode::initializeFromPeer(change); const auto typedChange = qSharedPointerCast>(change); const auto &data = typedChange->data; m_xMin = data.normalizedRect.x(); m_xMax = data.normalizedRect.width(); m_yMin = data.normalizedRect.y(); m_yMax = data.normalizedRect.height(); } float ViewportNode::xMin() const { return m_xMin; } void ViewportNode::setXMin(float xMin) { m_xMin = xMin; } float ViewportNode::yMin() const { return m_yMin; } void ViewportNode::setYMin(float yMin) { m_yMin = yMin; } float ViewportNode::xMax() const { return m_xMax; } void ViewportNode::setXMax(float xMax) { m_xMax = xMax; } float ViewportNode::yMax() const { return m_yMax; } void ViewportNode::setYMax(float yMax) { m_yMax = yMax; } void ViewportNode::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e) { if (e->type() == PropertyUpdated) { QPropertyUpdatedChangePtr propertyChange = qSharedPointerCast(e); if (propertyChange->propertyName() == QByteArrayLiteral("normalizedRect")) { QRectF normalizedRect = propertyChange->value().value(); setXMin(normalizedRect.x()); setYMin(normalizedRect.y()); setXMax(normalizedRect.width()); setYMax(normalizedRect.height()); } markDirty(AbstractRenderer::AllDirty); } FrameGraphNode::sceneChangeEvent(e); } QRectF computeViewport(const QRectF &childViewport, const ViewportNode *parentViewport) { QRectF vp(parentViewport->xMin(), parentViewport->yMin(), parentViewport->xMax(), parentViewport->yMax()); if (childViewport.isEmpty()) { return vp; } else { return QRectF(vp.x() + vp.width() * childViewport.x(), vp.y() + vp.height() * childViewport.y(), vp.width() * childViewport.width(), vp.height() * childViewport.height()); } } } // namespace Render } // namespace Qt3DRender QT_END_NAMESPACE