/**************************************************************************** ** ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qnodraw.h" QT_BEGIN_NAMESPACE namespace Qt3D { /*! * \class Qt3D::QNoDraw::QNoDraw * * \brief When a Qt3D::QNoDraw node is present in a FrameGraph branch, this * prevents the renderer from rendering any primitive. * * Qt3D::QNoDraw should be used when the FrameGraph needs to set up some render * states or clear some buffers without requiring any mesh to be drawn. It has * the same effect as having a Qt3D::QRenderPassFilter that matches none of * available Qt3D::QRenderPass instances of the scene without the overhead cost * of actually performing the filtering. * * \since 5.5 */ QNoDraw::QNoDraw(QNode *parent) : QFrameGraphNode(parent) { } QNoDraw::~QNoDraw() { } } // Qt3D QT_END_NAMESPACE