/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qrenderpassfilter.h" #include "qrenderpassfilter_p.h" #include "qannotation.h" #include QT_BEGIN_NAMESPACE namespace Qt3D { /*! \class Qt3D::QRenderPassFilterPrivate \internal */ QRenderPassFilter::QRenderPassFilter(QNode *parent) : QFrameGraphNode(*new QRenderPassFilterPrivate(this), parent) {} /*! \internal */ QRenderPassFilter::QRenderPassFilter(QRenderPassFilterPrivate &dd, QNode *parent) : QFrameGraphNode(dd, parent) { } QList QRenderPassFilter::includes() const { Q_D(const QRenderPassFilter); return d->m_includeList; } void QRenderPassFilter::addInclude(QAnnotation *annotation) { Q_D(QRenderPassFilter); if (!d->m_includeList.contains(annotation)) { d->m_includeList.append(annotation); // We need to add it as a child of the current node if it has been declared inline // Or not previously added as a child of the current node so that // 1) The backend gets notified about it's creation // 2) When the current node is destroyed, it gets destroyed as well if (!annotation->parent()) annotation->setParent(this); if (d->m_changeArbiter != Q_NULLPTR) { QScenePropertyChangePtr propertyChange(new QScenePropertyChange(NodeAdded, QSceneChange::Node, id())); propertyChange->setPropertyName("include"); propertyChange->setValue(QVariant::fromValue(annotation)); d->notifyObservers(propertyChange); } } } void QRenderPassFilter::removeInclude(QAnnotation *annotation) { Q_D(QRenderPassFilter); if (d->m_changeArbiter != Q_NULLPTR) { QScenePropertyChangePtr propertyChange(new QScenePropertyChange(NodeRemoved, QSceneChange::Node, id())); propertyChange->setPropertyName("include"); propertyChange->setValue(QVariant::fromValue(annotation)); d->notifyObservers(propertyChange); } d->m_includeList.removeOne(annotation); } void QRenderPassFilter::copy(const QNode *ref) { QFrameGraphNode::copy(ref); const QRenderPassFilter *other = static_cast(ref); Q_FOREACH (QFrameGraphNode *fgChild, other->d_func()->m_fgChildren) appendFrameGraphNode(qobject_cast(QNode::clone(fgChild))); Q_FOREACH (QAnnotation *c, other->d_func()->m_includeList) addInclude(qobject_cast(QNode::clone(c))); } } // Qt3D QT_END_NAMESPACE