/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QT3D_QABSTRACTSCENELOADER_H #define QT3D_QABSTRACTSCENELOADER_H #include #include #include #include QT_BEGIN_NAMESPACE namespace Qt3D { namespace Render { class QAbstractSceneLoader; class QAbstractSceneLoaderPrivate; class QT3DRENDERERSHARED_EXPORT QAbstractSceneLoader : public QComponent { Q_OBJECT Q_ENUMS(Status) Q_PROPERTY(QUrl source READ source WRITE setSource NOTIFY sourceChanged) Q_PROPERTY(Status status READ status NOTIFY statusChanged) public: explicit QAbstractSceneLoader(QNode *parent = 0); enum Status { Loading = 0, Loaded, Error }; QUrl source() const; void setSource(const QUrl &arg); Status status() const; void setStatus(Status status); Q_SIGNALS: void sourceChanged(); void statusChanged(); protected: QAbstractSceneLoader(QAbstractSceneLoaderPrivate &dd, QNode *parent = 0); void copy(const QNode *ref) Q_DECL_OVERRIDE; private: Q_DECLARE_PRIVATE(QAbstractSceneLoader) }; } // Render } // namespace Qt3D QT_END_NAMESPACE #endif // QT3D_QABSTRACTSCENELOADER_H