/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Copyright (C) 2015 The Qt Company Ltd and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qblendstate.h" #include "qrenderstate_p.h" #include #include QT_BEGIN_NAMESPACE namespace Qt3D { class QBlendStatePrivate : public QRenderStatePrivate { public: QBlendStatePrivate(QBlendState *qq) : QRenderStatePrivate(qq, QRenderState::BlendState) , m_srcRGB(QBlendState::Zero) , m_srcAlpha(QBlendState::Zero) , m_dstRGB(QBlendState::Zero) , m_dstAlpha(QBlendState::Zero) { } Q_DECLARE_PUBLIC(QBlendState) QBlendState::Blending m_srcRGB; QBlendState::Blending m_srcAlpha; QBlendState::Blending m_dstRGB; QBlendState::Blending m_dstAlpha; }; QBlendState::QBlendState(QNode *parent) : QRenderState(*new QBlendStatePrivate(this), parent) { } void QBlendState::copy(const QNode *ref) { QRenderState::copy(ref); const QBlendState *refState = static_cast(ref); d_func()->m_srcRGB = refState->d_func()->m_srcRGB; d_func()->m_srcAlpha = refState->d_func()->m_srcAlpha; d_func()->m_dstAlpha = refState->d_func()->m_dstAlpha; d_func()->m_dstRGB = refState->d_func()->m_dstRGB; } QBlendState::Blending QBlendState::srcRGB() const { Q_D(const QBlendState); return d->m_srcRGB; } void QBlendState::setSrcRGB(QBlendState::Blending srcRGB) { Q_D(QBlendState); if (d->m_srcRGB != srcRGB) { d->m_srcRGB = srcRGB; emit srcRGBChanged(); } } QBlendState::Blending QBlendState::dstRGB() const { Q_D(const QBlendState); return d->m_dstRGB; } void QBlendState::setDstRGB(QBlendState::Blending dstRGB) { Q_D(QBlendState); if (d->m_dstRGB != dstRGB) { d->m_dstRGB = dstRGB; emit dstRGBChanged(); } } QBlendState::Blending QBlendState::srcAlpha() const { Q_D(const QBlendState); return d->m_srcAlpha; } void QBlendState::setSrcAlpha(QBlendState::Blending srcAlpha) { Q_D(QBlendState); if (d->m_srcAlpha != srcAlpha) { d->m_srcAlpha = srcAlpha; emit srcAlphaChanged(); } } QBlendState::Blending QBlendState::dstAlpha() const { Q_D(const QBlendState); return d->m_dstAlpha; } void QBlendState::setDstAlpha(QBlendState::Blending dstAlpha) { Q_D(QBlendState); if (d->m_dstAlpha != dstAlpha) { d->m_dstAlpha = dstAlpha; emit dstAlphaChanged(); } } } // Qt3D QT_END_NAMESPACE