/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QT3DRENDER_CAMERA_H #define QT3DRENDER_CAMERA_H #include #include #include #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DCore { class QEntity; class QTransform; } namespace Qt3DRender { class QCameraPrivate; class QT3DRENDERSHARED_EXPORT QCamera : public Qt3DCore::QEntity { Q_OBJECT // CameraLens Q_PROPERTY(Qt3DRender::QCameraLens::ProjectionType projectionType READ projectionType WRITE setProjectionType NOTIFY projectionTypeChanged) Q_PROPERTY(float nearPlane READ nearPlane WRITE setNearPlane NOTIFY nearPlaneChanged) Q_PROPERTY(float farPlane READ farPlane WRITE setFarPlane NOTIFY farPlaneChanged) Q_PROPERTY(float fieldOfView READ fieldOfView WRITE setFieldOfView NOTIFY fieldOfViewChanged) Q_PROPERTY(float aspectRatio READ aspectRatio WRITE setAspectRatio NOTIFY aspectRatioChanged) Q_PROPERTY(float left READ left WRITE setLeft NOTIFY leftChanged) Q_PROPERTY(float right READ right WRITE setRight NOTIFY rightChanged) Q_PROPERTY(float bottom READ bottom WRITE setBottom NOTIFY bottomChanged) Q_PROPERTY(float top READ top WRITE setTop NOTIFY topChanged) Q_PROPERTY(QMatrix4x4 projectionMatrix READ projectionMatrix WRITE setProjectionMatrix NOTIFY projectionMatrixChanged) // LookAt Q_PROPERTY(QVector3D position READ position WRITE setPosition NOTIFY positionChanged) Q_PROPERTY(QVector3D upVector READ upVector WRITE setUpVector NOTIFY upVectorChanged) Q_PROPERTY(QVector3D viewCenter READ viewCenter WRITE setViewCenter NOTIFY viewCenterChanged) Q_PROPERTY(QVector3D viewVector READ viewVector NOTIFY viewVectorChanged) Q_PROPERTY(QMatrix4x4 viewMatrix READ viewMatrix NOTIFY viewMatrixChanged) public: explicit QCamera(QNode *parent = nullptr); ~QCamera(); enum CameraTranslationOption { TranslateViewCenter, DontTranslateViewCenter }; Q_ENUM(CameraTranslationOption) QCameraLens *lens() const; Qt3DCore::QTransform *transform() const; Q_INVOKABLE QQuaternion tiltRotation(float angle) const; Q_INVOKABLE QQuaternion panRotation(float angle) const; Q_INVOKABLE QQuaternion rollRotation(float angle) const; Q_INVOKABLE QQuaternion rotation(float angle, const QVector3D &axis) const; // Translate relative to camera orientation axes Q_INVOKABLE void translate(const QVector3D& vLocal, CameraTranslationOption option = TranslateViewCenter); // Translate relative to world axes Q_INVOKABLE void translateWorld(const QVector3D& vWorld, CameraTranslationOption option = TranslateViewCenter); Q_INVOKABLE void tilt(float angle); Q_INVOKABLE void pan(float angle); Q_INVOKABLE void pan(float angle, const QVector3D &axis); Q_INVOKABLE void roll(float angle); Q_INVOKABLE void tiltAboutViewCenter(float angle); Q_INVOKABLE void panAboutViewCenter(float angle); Q_INVOKABLE void panAboutViewCenter(float angle, const QVector3D &axis); Q_INVOKABLE void rollAboutViewCenter(float angle); Q_INVOKABLE void rotate(const QQuaternion& q); Q_INVOKABLE void rotateAboutViewCenter(const QQuaternion& q); QCameraLens::ProjectionType projectionType() const; float nearPlane() const; float farPlane() const; float fieldOfView() const; float aspectRatio() const; float left() const; float right() const; float bottom() const; float top() const; QMatrix4x4 projectionMatrix() const; QVector3D position() const; QVector3D upVector() const; QVector3D viewCenter() const; QVector3D viewVector() const; QMatrix4x4 viewMatrix() const; public Q_SLOTS: void setProjectionType(QCameraLens::ProjectionType type); void setNearPlane(float nearPlane); void setFarPlane(float farPlane); void setFieldOfView(float fieldOfView); void setAspectRatio(float aspectRatio); void setLeft(float left); void setRight(float right); void setBottom(float bottom); void setTop(float top); void setProjectionMatrix(const QMatrix4x4 &projectionMatrix); void setPosition(const QVector3D &position); void setUpVector(const QVector3D &upVector); void setViewCenter(const QVector3D &viewCenter); Q_SIGNALS: void projectionTypeChanged(QCameraLens::ProjectionType projectionType); void nearPlaneChanged(float nearPlane); void farPlaneChanged(float farPlane); void fieldOfViewChanged(float fieldOfView); void aspectRatioChanged(float aspectRatio); void leftChanged(float left); void rightChanged(float right); void bottomChanged(float bottom); void topChanged(float top); void projectionMatrixChanged(const QMatrix4x4 &projectionMatrix); void positionChanged(const QVector3D &position); void upVectorChanged(const QVector3D &upVector); void viewCenterChanged(const QVector3D &viewCenter); void viewVectorChanged(const QVector3D &viewVector); void viewMatrixChanged(const QMatrix4x4 &viewMatrix); protected: Q_DECLARE_PRIVATE(QCamera) explicit QCamera(QCameraPrivate &dd, QNode *parent = nullptr); }; } // namespace Qt3DRender QT_END_NAMESPACE #endif // QT3DRENDER_CAMERA_H