/**************************************************************************** ** ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qcomputecommand.h" #include "qcomputecommand_p.h" QT_BEGIN_NAMESPACE namespace Qt3DRender { /*! * \class Qt3DRender::QComputeCommand * \brief The QComputerCommand class * \since 5.7 * \inmodule Qt3DRender */ QComputeCommandPrivate::QComputeCommandPrivate() : Qt3DCore::QComponentPrivate() , m_workGroupX(1) , m_workGroupY(1) , m_workGroupZ(1) { } /*! * The constructor creates a new Qt3DRender::QComputeCommand instance with the * specified \a parent. * \param parent */ QComputeCommand::QComputeCommand(Qt3DCore::QNode *parent) : Qt3DCore::QComponent(*new QComputeCommandPrivate, parent) { } /*! \internal */ QComputeCommand::~QComputeCommand() { } /*! * \return the workgroup size for the first dimension. */ int QComputeCommand::workGroupX() const { Q_D(const QComputeCommand); return d->m_workGroupX; } /*! * \return the workgroup size for the second dimension. */ int QComputeCommand::workGroupY() const { Q_D(const QComputeCommand); return d->m_workGroupY; } /*! * \return the workgroup size for the third dimension. */ int QComputeCommand::workGroupZ() const { Q_D(const QComputeCommand); return d->m_workGroupZ; } /*! * Sets the workgroup for the first dimension to \a workGroupX. * \param workGroupX */ void QComputeCommand::setWorkGroupX(int workGroupX) { Q_D(QComputeCommand); if (d->m_workGroupX != workGroupX) { d->m_workGroupX = workGroupX; emit workGroupXChanged(); } } /*! * Sets the workgroup for the second dimension to \a workGroupY. * \param workGroupY */ void QComputeCommand::setWorkGroupY(int workGroupY) { Q_D(QComputeCommand); if (d->m_workGroupY != workGroupY) { d->m_workGroupY = workGroupY; emit workGroupYChanged(); } } /*! * Sets the workgroup for the third dimension to \a workGroupZ. * \param workGroupZ */ void QComputeCommand::setWorkGroupZ(int workGroupZ) { Q_D(QComputeCommand); if (d->m_workGroupZ != workGroupZ) { d->m_workGroupZ = workGroupZ; emit workGroupZChanged(); } } Qt3DCore::QNodeCreatedChangeBasePtr QComputeCommand::createNodeCreationChange() const { auto creationChange = Qt3DCore::QNodeCreatedChangePtr::create(this); auto &data = creationChange->data; Q_D(const QComputeCommand); data.workGroupX = d->m_workGroupX; data.workGroupY = d->m_workGroupY; data.workGroupZ = d->m_workGroupZ; return creationChange; } } // Render QT_END_NAMESPACE