/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Copyright (C) 2015 The Qt Company Ltd and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qdepthmask.h" #include "qrenderstate_p.h" #include #include QT_BEGIN_NAMESPACE namespace Qt3D { class QDepthMaskPrivate : public QRenderStatePrivate { public: QDepthMaskPrivate() : QRenderStatePrivate(QRenderState::DepthMask) , m_mask(false) { } Q_DECLARE_PUBLIC(QDepthMask) bool m_mask; }; QDepthMask::QDepthMask(QNode *parent) : QRenderState(*new QDepthMaskPrivate, parent) { } void QDepthMask::copy(const QNode *ref) { QRenderState::copy(ref); const QDepthMask *refState = static_cast(ref); d_func()->m_mask = refState->d_func()->m_mask; } bool QDepthMask::mask() const { Q_D(const QDepthMask); return d->m_mask; } void QDepthMask::setMask(bool mask) { Q_D(QDepthMask); if (d->m_mask != mask) { d->m_mask = mask; emit maskChanged(); } } } // Qt3D QT_END_NAMESPACE