/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qdirectionallight.h" #include "qdirectionallight_p.h" #include QT_BEGIN_NAMESPACE namespace Qt3D { /*! * * Expected Shader struct * * \code * * struct DirectionalLight * { * vec3 position; * vec3 direction; * vec4 color; * float intensity; * }; * * uniform DirectionalLight directionalLights[10]; * * \endcode */ QDirectionalLightPrivate::QDirectionalLightPrivate(QDirectionalLight *qq) : QAbstractLightPrivate(qq) { } void QDirectionalLight::copy(const QNode *ref) { const QDirectionalLight *light = static_cast(ref); d_func()->m_direction = light->d_func()->m_direction; // This needs to be last otherwise, properties value won't be copied // as we use shader introspection in QShaderData::copy QAbstractLight::copy(ref); } QDirectionalLight::QDirectionalLight(QNode *parent) : QAbstractLight(*new QDirectionalLightPrivate(this), parent) { } QDirectionalLight::QDirectionalLight(QDirectionalLightPrivate &dd, QNode *parent) : QAbstractLight(dd, parent) { } void QDirectionalLight::setDirection(const QVector3D &direction) { Q_D(QDirectionalLight); if (direction != d->m_direction) { d->m_direction = direction; emit directionChanged(); } } QVector3D QDirectionalLight::direction() const { Q_D(const QDirectionalLight); return d->m_direction; } } // Qt3D QT_END_NAMESPACE