/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qeffect.h" #include "qeffect_p.h" #include "qtechnique.h" #include "qparameter.h" #include QT_BEGIN_NAMESPACE namespace Qt3D { QEffectPrivate::QEffectPrivate(QEffect *qq) : QNodePrivate(qq) {} QEffect::QEffect(QNode *parent) : QNode(*new QEffectPrivate(this), parent) { } void QEffect::copy(const QNode* ref) { QNode::copy(ref); const QEffect *effect = static_cast(ref); Q_FOREACH (QParameter *p, effect->d_func()->m_parameters) addParameter(qobject_cast(QNode::clone(p))); Q_FOREACH (QTechnique *t, effect->d_func()->m_techniques) addTechnique(qobject_cast(QNode::clone(t))); } QEffect::QEffect(QEffectPrivate &dd, QNode *parent) : QNode(dd, parent) { } void QEffect::addParameter(QParameter *parameter) { Q_D(QEffect); if (!d->m_parameters.contains(parameter)) { d->m_parameters.append(parameter); // We need to add it as a child of the current node if it has been declared inline // Or not previously added as a child of the current node so that // 1) The backend gets notified about it's creation // 2) When the current node is destroyed, it gets destroyed as well if (!parameter->parent()) parameter->setParent(this); if (d->m_changeArbiter != Q_NULLPTR) { QScenePropertyChangePtr change(new QScenePropertyChange(NodeAdded, QSceneChange::Node, id())); change->setPropertyName("parameter"); change->setValue(QVariant::fromValue(parameter->id())); d->notifyObservers(change); } } } void QEffect::removeParameter(QParameter *parameter) { Q_D(QEffect); if (d->m_changeArbiter != Q_NULLPTR) { QScenePropertyChangePtr change(new QScenePropertyChange(NodeRemoved, QSceneChange::Node, id())); change->setPropertyName("parameter"); change->setValue(QVariant::fromValue(parameter->id())); d->notifyObservers(change); } d->m_parameters.removeOne(parameter); } QList QEffect::parameters() const { Q_D(const QEffect); return d->m_parameters; } /*! * Adds a new technique \a t to the effect. This posts a CommponentAdded * QScenePropertyChange notification to the QChangeArbiter, the value is * the added technique and the property name is "technique". */ void QEffect::addTechnique(QTechnique *t) { Q_ASSERT(t); Q_D(QEffect); if (!d->m_techniques.contains(t)) { d->m_techniques.append(t); // We need to add it as a child of the current node if it has been declared inline // Or not previously added as a child of the current node so that // 1) The backend gets notified about it's creation // 2) When the current node is destroyed, tit gets destroyed as well if (!t->parent()) t->setParent(this); if (d->m_changeArbiter != Q_NULLPTR) { QScenePropertyChangePtr e(new QScenePropertyChange(NodeAdded, QSceneChange::Node, id())); e->setPropertyName("technique"); e->setValue(QVariant::fromValue(t->id())); d->notifyObservers(e); } } } /*! * Removes a technique \t from the effect. This posts a ComponentRemoved * QScenePropertyChange notification to the QChangeArbiter, the value is * the removed technique's id and the property name is "technique". */ void QEffect::removeTechnique(QTechnique *t) { Q_D(QEffect); if (d->m_changeArbiter != Q_NULLPTR) { QScenePropertyChangePtr e(new QScenePropertyChange(NodeRemoved, QSceneChange::Node, id())); e->setPropertyName("technique"); e->setValue(QVariant::fromValue(t->id())); d->notifyObservers(e); } d->m_techniques.removeOne(t); } /*! * Returns the list of techniques used by the effect. */ QList QEffect::techniques() const { Q_D(const QEffect); return d->m_techniques; } } // Qt3D QT_END_NAMESPACE