/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QT3DRENDER_QITEMMODELBUFFER_H #define QT3DRENDER_QITEMMODELBUFFER_H #include #include #include #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DRender { class QT3DRENDERSHARED_EXPORT QItemModelBuffer : public QObject { Q_OBJECT public: QItemModelBuffer(); void setModel(QAbstractItemModel* model); void setRoot(const QModelIndex& rootIndex); void mapRoleName(QByteArray roleName, int type); void mapRoleName(QByteArray roleName, QString attributeName, int type); QBuffer *buffer(); QStringList attributeNames() const; QAttribute *attributeByName(QString nm) const; private Q_SLOTS: void onModelReset(); void onModelDataChanged(const QModelIndex &topLeft, const QModelIndex &bottomRight); private: QAbstractItemModel* m_model; QModelIndex m_rootIndex; struct RoleMapping { RoleMapping(QByteArray role, QString attr, int ty); QByteArray roleName; int cachedRole; QString attribute; int type; int byteSize; }; QList m_mappings; QBuffer *m_buffer; QMap m_attributes; int m_itemStride; QByteArray computeBufferData(); void writeDataForIndex(const QModelIndex &index, int mappingCount, char *bufferPtr); bool validateRoles(); }; } // namespace Qt3DRender QT_END_NAMESPACE #endif // QT3DRENDER_QITEMMODELBUFFER_H