/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qlayer.h" #include "qlayer_p.h" QT_BEGIN_NAMESPACE namespace Qt3DRender { QLayerPrivate::QLayerPrivate() : QComponentPrivate() { } /*! \class Qt3DRender::QLayer \inmodule Qt3DRender \since 5.5 \brief The QLayer class provides a way of filtering which entities will be rendered. Qt3DRender::QLayer works in conjunction with the Qt3DRender::QLayerFilter in the FrameGraph. \sa Qt3DRender::QLayerFilter Qt3DRender::QLayer doesn't define any new properties but is supposed to only be referenced. \code #include #include #include #include #include // Scene Qt3DCore::QEntity *rootEntity = new Qt3DCore::Qt3DCore::QEntity; Qt3DCore::QEntity *renderableEntity = new Qt3DCore::Qt3DCore::QEntity(rootEntity); Qt3DRender::QGeometryRenderer *geometryRenderer = new Qt3DCore::QGeometryRenderer(renderableEntity); Qt3DRender::QLayer *layer1 = new Qt3DCore::QLayer(renderableEntity); renderableEntity->addComponent(geometryRenderer); renderableEntity->addComponent(layer1); ... // FrameGraph Qt3DRender::QViewport *viewport = new Qt3DRender::QViewport; Qt3DRender::QLayerFilter *layerFilter = new Qt3DRender::QLayerFilter(viewport); layerFilter->addLayer(layer1); ... \endcode */ /*! \qmltype Layer \instantiates Qt3DRender::QLayer \inherits Component3D \inqmlmodule Qt3D.Render \since 5.5 \sa LayerFilter \brief Layer provides a way of filtering which entities will be rendered. Layer works in conjunction with the LayerFilter in the FrameGraph. Layer doesn't define any new properties but is supposed to only be referenced. \code import Qt3D.Core 2.0 import Qt3D.Render 2.0 Entity { id: root components: RenderSettings { // FrameGraph Viewport { ClearBuffers { buffers: ClearBuffers.ColorDepthBuffer CameraSelector { camera: mainCamera LayerFilter { layers: [layer1] } } } } } // Scene Camera { id: mainCamera } Layer { id: layer1 } GeometryRenderer { id: mesh } Entity { id: renderableEntity components: [ mesh, layer1 ] } } \endcode */ /*! \fn Qt3DRender::QLayer::QLayer(Qt3DCore::QNode *parent) Constructs a new QLayer with the specified \a parent. */ QLayer::QLayer(QNode *parent) : QComponent(*new QLayerPrivate, parent) { } /*! \internal */ QLayer::~QLayer() { } /*! \internal */ QLayer::QLayer(QLayerPrivate &dd, QNode *parent) : QComponent(dd, parent) { } } // namespace Qt3DRender QT_END_NAMESPACE