/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qmesh.h" #include "qmesh_p.h" #include #include #include #include #include #include #include QT_BEGIN_NAMESPACE namespace Qt3D { class MeshFunctor : public QAbstractMeshFunctor { public : MeshFunctor(const QUrl &sourcePath); QMeshDataPtr operator()() Q_DECL_OVERRIDE; bool operator ==(const QAbstractMeshFunctor &other) const Q_DECL_OVERRIDE; private: QUrl m_sourcePath; }; /*! \class Qt3D::QMeshPrivate \internal */ QMeshPrivate::QMeshPrivate() : QAbstractMeshPrivate() { } void QMesh::copy(const QNode *ref) { QAbstractMesh::copy(ref); const QMesh *mesh = static_cast(ref); d_func()->m_source = mesh->d_func()->m_source; } QMesh::QMesh(QNode *parent) : QAbstractMesh(*new QMeshPrivate, parent) { } /*! \internal */ QMesh::QMesh(QMeshPrivate &dd, QNode *parent) : QAbstractMesh(dd, parent) { } void QMesh::setSource(const QUrl& source) { Q_D(QMesh); if (d->m_source == source) return; d->m_source = source; emit sourceChanged(); // Let aspects know about the change QAbstractMesh::update(); } QUrl QMesh::source() const { Q_D(const QMesh); return d->m_source; } QAbstractMeshFunctorPtr QMesh::meshFunctor() const { Q_D(const QMesh); return QAbstractMeshFunctorPtr(new MeshFunctor(d->m_source)); } MeshFunctor::MeshFunctor(const QUrl &sourcePath) : QAbstractMeshFunctor() , m_sourcePath(sourcePath) { } QMeshDataPtr MeshFunctor::operator()() { if (m_sourcePath.isEmpty()) { qCWarning(Render::Jobs) << Q_FUNC_INFO << "Mesh is empty, nothing to load"; return QMeshDataPtr(); } // TO DO : Maybe use Assimp instead of ObjLoader to handle more sources ObjLoader loader; loader.setLoadTextureCoordinatesEnabled(true); loader.setTangentGenerationEnabled(true); qCDebug(Render::Jobs) << Q_FUNC_INFO << "Loading mesh from" << m_sourcePath; // TO DO: Handle file download if remote url QString filePath = QUrlHelper::urlToLocalFileOrQrc(m_sourcePath); if (loader.load(filePath)) return QMeshDataPtr(loader.mesh()); qCWarning(Render::Jobs) << Q_FUNC_INFO << "OBJ load failure for:" << filePath; return QMeshDataPtr(); } bool MeshFunctor::operator ==(const QAbstractMeshFunctor &other) const { const MeshFunctor *otherFunctor = dynamic_cast(&other); if (otherFunctor != Q_NULLPTR) return (otherFunctor->m_sourcePath == m_sourcePath); return false; } } // namespace Qt3D QT_END_NAMESPACE