/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qparameter.h" #include #include #include #include QT_BEGIN_NAMESPACE namespace Qt3D { /*! \class Qt3D::QParameterPrivate \internal */ QParameterPrivate::QParameterPrivate() : QNodePrivate() { } void QParameterPrivate::setValue(const QVariant &v) { m_value = v; } void QParameter::copy(const QNode *ref) { QNode::copy(ref); const QParameter *param = static_cast(ref); d_func()->m_name = param->d_func()->m_name; d_func()->m_value = param->d_func()->m_value; } /*! \internal */ QParameter::QParameter(QParameterPrivate &dd, QNode *parent) : QNode(dd, parent) { } QParameter::QParameter(QNode *parent) : QNode(*new QParameterPrivate, parent) { } QParameter::QParameter(const QString &name, const QVariant &value, QNode *parent) : QNode(*new QParameterPrivate, parent) { Q_D(QParameter); d->m_name = name; setValue(value); } QParameter::QParameter(const QString &name, QAbstractTextureProvider *texture, QNode *parent) : QNode(*new QParameterPrivate, parent) { Q_D(QParameter); d->m_name = name; setValue(QVariant::fromValue(texture)); } void QParameter::setName(const QString &name) { Q_D(QParameter); if (d->m_name != name) { d->m_name = name; emit nameChanged(); } } QString QParameter::name() const { Q_D(const QParameter); return d->m_name; } void QParameter::setValue(const QVariant &dv) { Q_D(QParameter); if (d->m_value != dv) { d->setValue(dv); emit valueChanged(); // In case texture are declared inline QNode *txt = dv.value(); if (txt != Q_NULLPTR && !txt->parent()) txt->setParent(this); QScenePropertyChangePtr change(new QScenePropertyChange(NodeUpdated, QSceneChange::Node, id())); change->setPropertyName(d->m_name.toUtf8().data()); if (txt != Q_NULLPTR) change->setValue(QVariant::fromValue(QNode::clone(txt))); else change->setValue(d->m_value); d->notifyObservers(change); } } QVariant QParameter::value() const { Q_D(const QParameter); return d->m_value; } } // Qt3D QT_END_NAMESPACE